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[V3.10.0 - Ground Combat] Getting Time Units penalty resets the percentage of used time units of the soldier


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Description: getting a Time Units penalty (e.g. from picking up a body from the ground) makes the game resets the calculation of used time units of that soldier, allowing for further actions that would not be possible otherwise, like taking a shot or throwing a grenade.

What happened: I moved a soldier to a body, picked it up and noticed that I could throw a grenade or take a shot using very few Time Units.

Further information: It does not matter how many time units the soldier have used before receiving the penalty, the new time units is what is used as parameter to calculate the cost of an action. I attached a save file of the autosave of the start of the turn; a manual save after picking up a body; and the only log file I could find.

user_day_44_vip_extraction_manual_save-4.json resolve_layers.log auto_groundcombat_turn_5_start-140.json

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On 4/28/2024 at 8:00 PM, herebeweeb said:

Description: getting a Time Units penalty (e.g. from picking up a body from the ground) makes the game resets the calculation of used time units of that soldier, allowing for further actions that would not be possible otherwise, like taking a shot or throwing a grenade.

What happened: I moved a soldier to a body, picked it up and noticed that I could throw a grenade or take a shot using very few Time Units.

Further information: It does not matter how many time units the soldier have used before receiving the penalty, the new time units is what is used as parameter to calculate the cost of an action. I attached a save file of the autosave of the start of the turn; a manual save after picking up a body; and the only log file I could find.

user_day_44_vip_extraction_manual_save-4.json 1.75 MB · 1 download resolve_layers.log 7.92 MB · 0 downloads auto_groundcombat_turn_5_start-140.json 1.71 MB · 2 downloads

Thanks. We weren't able to reproduce this at our end though - can you reproduce this reliably? Do you have more detailed reproduction steps we could follow?

EDIT - actually, misunderstanding at our end. We've found the issue and we'll get it fixed!

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