SoftwareSimian Posted April 12 Share Posted April 12 I first noticed when the Cyberdrone crashed through the rear red wall that wooden splinters "exploded" into the air and just got kind of stuck. Then my turn came and I threw a grenade to blow out the wall so I could shoot it, it blew up and made more shrapnel from logs. Then I noticed that all this shrapnel floating in the air was in fact not-quite stuck, it was just acting as if gravity is maybe 1% of real and all the debris was very very gradually falling back to ground (although not really ballistic but more being slowly sucked back to the point of origin). It took at least a minute, but eventually all the floating debris (including the two larger pieces "off-map" to the left) did drift back to ground and disappear. auto_groundcombat_turn_3_start-661.json Quote Link to comment Share on other sites More sharing options...
Kouki Posted April 15 Share Posted April 15 On 4/13/2024 at 7:35 AM, SoftwareSimian said: I first noticed when the Cyberdrone crashed through the rear red wall that wooden splinters "exploded" into the air and just got kind of stuck. Then my turn came and I threw a grenade to blow out the wall so I could shoot it, it blew up and made more shrapnel from logs. Then I noticed that all this shrapnel floating in the air was in fact not-quite stuck, it was just acting as if gravity is maybe 1% of real and all the debris was very very gradually falling back to ground (although not really ballistic but more being slowly sucked back to the point of origin). It took at least a minute, but eventually all the floating debris (including the two larger pieces "off-map" to the left) did drift back to ground and disappear. auto_groundcombat_turn_3_start-661.json 2.69 MB · 0 downloads Thanks a lot for posting a bug report! We'll take a look into it and get it fixed Quote Link to comment Share on other sites More sharing options...
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