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[V3.0.7 - Ground Combat] Armor Bug on Shield and Assault (Planned) Loadouts


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  • Description:
    Armor Bug on starting Shield and Assault Planned Loadouts (new campaign/Tactical Armor)
     
  • What Happened:
    I started a new campaign (commander difficulty) and was configuring my guys loadouts as I noticed that something is wrong.
    My Shield guys couldn't carry the stuff I would usually load them up with.
    I quickly glanced at there appearences and noticed that they seem to be equiped with Heavy Armor,...
    20240217203725_1.thumb.jpg.beb6ab79395a7aaf762520e117a2cfea.jpg

    so I tried to untoggle it, then that happend:
    20240217203708_1.thumb.jpg.bfcc558f356a9c6f81f294ee6cd16eec.jpg

    By further inspection I came to realize that my first assessment was wrong, they weren't pre toggled with heavy armor, but they are equipped with it anyways.
    So, toggling Heavy Armor seem to glitch something, adding even more Armor (and Weight).

    The Assault Loadout is also affected.
    20240217203911_1.thumb.jpg.7ff9dc20e117a9751a17535ab74de31e.jpg
    20240217203913_1.thumb.jpg.7304bda82e1ca5a338c9640d1956d818.jpg

    Conclusion:
    Something is messed up and not just visually, but also Armor HP wise.
    If you ask me, that's pretty much game breaking. 
    (Edit: It does only affect "Planned Loadouts" in a wierd way (see post below), so I also changed the Title and the Description accordingly.)
     
  • Further information:
    - the other Loadouts aren't effected.
    - new campaign on cleanly installed V3.0.7 (Steam Version)

user_day_0_307th_commander_4rec_plus2-1.json

output.log

Edited by Von_Emmy
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7 minutes ago, Von_Emmy said:
  • Description:
    Armor Bug on starting Shield and Assault Loadouts (new campaign/Tactical Armor)
     
  • What Happened:
    I started a new campaign (commander difficulty) and was configuring my guys loadouts as I noticed that something is wrong.
    My Shield guys couldn't carry the stuff I would usually load them up with.
    I quickly glanced at there appearences and noticed that they seem to be equiped with Heavy Armor,...
    20240217203725_1.thumb.jpg.beb6ab79395a7aaf762520e117a2cfea.jpg

    so I tried to untoggle it, then that happend:
    20240217203708_1.thumb.jpg.bfcc558f356a9c6f81f294ee6cd16eec.jpg

    By further inspection I came to realize that my first assessment was wrong, they weren't pre toggled with heavy armor, but they are equipped with it anyways.
    So, toggling Heavy Armor seem to glitch something, adding even more Armor (and Weight).

    The Assault Loadout is also affected.
    20240217203911_1.thumb.jpg.7ff9dc20e117a9751a17535ab74de31e.jpg
    20240217203913_1.thumb.jpg.7304bda82e1ca5a338c9640d1956d818.jpg

    Conclusion:
    Something is messed up and not just visually, but also Armor HP wise.
    If you ask me, that's pretty much game breaking.
     
  • Further information:
    - the other Loadouts aren't effected.
    - new campaign on cleanly installed V3.0.7 (Steam Version)

user_day_0_307th_commander_4rec_plus2-1.json 226.57 kB · 0 downloads

output.log 1.11 MB · 0 downloads

Thanks. We'll get this fixed - I don't think it's game breaking though. It only seems to happen if you unassign a soldier that has the Heavy Armour module equipped, and if you reassign that soldier to a dropship and click the button again then it'll return to the normal state.

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  • Von_Emmy changed the title to [V3.0.7 - Ground Combat] Armor Bug on Shield and Assault (Planned) Loadouts
1 hour ago, Chris said:

Thanks. We'll get this fixed - I don't think it's game breaking though. It only seems to happen if you unassign a soldier that has the Heavy Armour module equipped, and if you reassign that soldier to a dropship and click the button again then it'll return to the normal state.

Yea you're right, fortunatly.
So I changed OP accordingly.
Thanks for the quick responce.

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