Jump to content

Milestone 2.19 STABLE Released!


Recommended Posts

This is a stability and minor balance fix that we're pushing out to all players on our default Steam / GOG / Epic branches.

The consolidated changelog for this update is below, representing all changes from Milestone 2.17 to Milestone 2.19 on our Experimental branch. We will be continuing to patch Milestone 2 to fix any stability issues that people encounter so please continue to report any issues! (we're working on a fix for soldiers getting stuck in the recovering state right now)

Balance / Gameplay Changes:

  • Reduced the manufacture times of all aircraft equipment. Reduction is greatest for the starting items (where it is close to 50%).
  • Stun Gun is now correctly sellable / transferrable.
  • Reload time for Sidewinders and other light missiles in air combat reduced from 6 seconds to 3 seconds.
  • Added "Planned Loadout" label when viewing unassigned soldiers, and added a pop-up notification to explain the concept (which is that soldiers only claim items when assigned to a dropship, so unassigned soldiers instead have a "planned" loadout) as this was confusing many players.
    • This feature exists so soldiers will automatically return all items to the stores when removed from a dropship for any reason (e.g. getting wounded), but will still remember their previous loadout and automatically try to re-equip it if reassigned.

Bugfixes:

  • Fixed a crash that would occur on the Geoscape if you ended a month with negative cash balance due to upkeep costs.
  • Fixed a crash that would occur if you tried to drag a "ghost" item on an unassigned soldier back into the base stores.
  • Fixed a crash that could occur at end of turn after manually reloading an Advanced Laser Weapon.
  • Fixed a crash that could occur if you failed in an assault against a Landed UFO, then later attacked a Crash Site from the same UFO.
  • Fixed a crash caused by players putting ^ characters in soldier names and then attempting to start a tactical mission (this character is no longer permitted in names).
  • Fixed the Phantom interceptor not regenerating its own basic armour unless it has an Armour item equipped.
  • Fixed several issues with building adjacency bonuses that could occur when building upgrades happened, which caused them to be lower than they should.
  • Fixed aircraft losing their firing targets (and therefore refusing to fire missiles) if you clicked on the targeted UFO a second time.
  • Fixed Automed Unit regeneration incorrectly occurring after bleeding wounds inflicted damage.
  • Fixed soldiers with the combat shield not using the correct animation set if their other hand has a melee weapon or is empty, as opposed to carrying a pistol.
  • Fixed fleeing soldiers visually carrying their primary weapon as they run, even though they'd already dropped it.
  • Fixed buildings in destroyed bases still costing upkeep.
  • Fixed various sections of the text incorrectly displaying in English even when you had a different language enabled.
  • Fixed ammo quantity for equipped weapons on the Soldier Equip screen not being shown.
  • Fixed the Cleaner Soldier autopsy research report showing the interrogation image instead.
  • Fixed the Rescue VIP missions displaying the objective "Make contact with VIP" when the VIP now starts under your control already.
  • Fixed various UI issues that could occur if you destroyed a lab / workshop in a base, and tried to go down to 0 scientists or engineers.
  • Fixed an issue where manually reloading a weapon with an empty clip in the tactical inventory would give you back the old clip with 0 shots.
  • Fixed a minor bug that could cause soldiers who had been hit with several attacks to sustain extra bleeding wounds.
  • Fixed stacked containers having an upper container with a destroyed state that could be left hovering in mid-air.
  • Fixed the air combat target image for each interceptor not always updating correctly at the start of the battle.
  • Fixed a minor issue in the tutorial where the Soldier Equip screen was interactable even though it shouldn't be.
  • Fixed a number of visual issues with walls / props in the underground military base tileset that would occur when those assets were partially in the shroud.
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...