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Milestone 2.19 Released! (Experimental)


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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Changes:

  • Added "Planned Loadout" label when viewing unassigned soldiers, and added a pop-up notification to explain the concept (which is that soldiers only claim items when assigned to a dropship, so unassigned soldiers instead have a "planned" loadout) as this was confusing many players.
    • This feature exists so soldiers can automatically return all items to the stores when removed from a dropship for any reason (e.g. being wounded), but will still remember their previous loadout and try to re-equip it if reassigned.
  • Fixed a crash that could occur if you failed in an assualt against a Landed UFO, then later attacked a Crash Site from the same UFO.
  • Fixed aircraft losing their firing targets (and therefore refusing to fire missiles) if you clicked on the targeted UFO a second time.
  • Fixed Automed Unit regeneration incorrectly occurring after bleeding wounds inflicted damage.
  • Fixed soldiers with the combat shield not using the correct animation set if their other hand has a melee weapon or is empty, as opposed to carrying a pistol.
  • Fixed buildings in destroyed bases still costing upkeep.
  • Properly fixed the issue with advanced laser weapons potentially causing crashes at end of turn when manually reloaded.
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