Chris Posted December 13, 2023 Share Posted December 13, 2023 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain! Changes: Added "Planned Loadout" label when viewing unassigned soldiers, and added a pop-up notification to explain the concept (which is that soldiers only claim items when assigned to a dropship, so unassigned soldiers instead have a "planned" loadout) as this was confusing many players. This feature exists so soldiers can automatically return all items to the stores when removed from a dropship for any reason (e.g. being wounded), but will still remember their previous loadout and try to re-equip it if reassigned. Fixed a crash that could occur if you failed in an assualt against a Landed UFO, then later attacked a Crash Site from the same UFO. Fixed aircraft losing their firing targets (and therefore refusing to fire missiles) if you clicked on the targeted UFO a second time. Fixed Automed Unit regeneration incorrectly occurring after bleeding wounds inflicted damage. Fixed soldiers with the combat shield not using the correct animation set if their other hand has a melee weapon or is empty, as opposed to carrying a pistol. Fixed buildings in destroyed bases still costing upkeep. Properly fixed the issue with advanced laser weapons potentially causing crashes at end of turn when manually reloaded. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.