M Myula Posted December 3, 2023 Share Posted December 3, 2023 When the cleaner autoturret was defeated in the cleaner HQ battle, a new shell appeared, but only in appearance. I think this happened 3 times and all of them were when I killed it with the main gun of a MARS tank. I could be wrong, I have a hazy memory. When I loaded the save again, the shells were gone. I have two outputlogs made at the same time, should I list the one with nothing on it(output.log)? Translated from Japanese. I'm having a great time playing:) Quote Link to comment Share on other sites More sharing options...
M Myula Posted December 3, 2023 Author Share Posted December 3, 2023 this image was taken when we beat them at LMG. It is reproducible and does not involve the type of weapon. I hope I can be of some help. output.log auto_groundcombat_turn_5_start-188.json Quote Link to comment Share on other sites More sharing options...
Kouki Posted December 4, 2023 Share Posted December 4, 2023 23 hours ago, M Myula said: When the cleaner autoturret was defeated in the cleaner HQ battle, a new shell appeared, but only in appearance. I think this happened 3 times and all of them were when I killed it with the main gun of a MARS tank. I could be wrong, I have a hazy memory. When I loaded the save again, the shells were gone. I have two outputlogs made at the same time, should I list the one with nothing on it(output.log)? Translated from Japanese. I'm having a great time playing:) Thank you for taking the effort to post a bug report on our forums, we appreciate it! It's also good to know that you're enjoying the game too! As for the bug, this is a currently known issue regarding destruction states not updating correctly, we intend to address this issue on milestone 3 (we're working on it but it's a few months from now) when we move to a newer version of Unity. For the meantime, please bear with us! Quote Link to comment Share on other sites More sharing options...
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