Jump to content

Milestone 2.12 Released! (Experimental)


Recommended Posts

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're hoping this is the final experimental build of Milestone 2, and unless people find significant numbers of bugs then we'll release it onto the public branches in the next few days. So please make sure you report any issues you encounter!

Balance / Gameplay Changes:

  • Added research art for the captured General interrogation project.
  • Fixed torpedoes incorrectly being able to turn fast enough to hit evasive roll UFOs.
  • The random Cleaner missions on the Geoscape are now split up into two groups, so instead of randomly picking one of four mission types each time it now picks from two groups of two possible missions. This ensures you'll never get the same Cleaner mission twice in a row.
  • Updated the Xenopedia projects for aircraft to show their Payload (the new name for Weight Capacity), and for Armour to show their light and heavy armour variant values.
  • HEVY loaded ammo image slot in the tactical UI is now displayed larger and more clearly.
  • Removed the outdated Defender Armour starting Xenopedia project, and updated the text on the Tactical Armour starting Xenopedia project.
  • The Psionic Triangulation ability for Sectons is now shown on the Psyon Xenopedia project (as it now only triggers when near Psyons).

Bugfixes:

  • Injured / wounded soldiers no longer always show "5 days" until recovery after battle.
  • Fixed players being unable to move multiple soldiers simulataneously, which has involved reverting the improved camera tracking when units change height level as part of a move (this will return in Milestone 3 once we've fixed the issues).
  • Fixed base structures displaying their construction time with lots of extra zeros.
  • Fixed recovering soldiers displaying their healing time with lots of extra zeros.
  • Fixed the objective lines in the bottom left sometimes displaying two copies of the same line.
  • Fixed the new Probe UFO being called the Mimic in some places.
  • Fixed an issue in the tutorial where you were expected to hold Ctrl to force fire at some crates, but the game was requiring a Ctrl press followed by a click instead.
  • Fixed various visual issues on the new ATLAS Base map.
  • Fixed some floating crates in the Boreal VIP Extraction map.
  • Fixed there being a floating walkable tile in the air next to the caravans on the Desert maps.
  • The radar and other large props in the Xenonaut base (like base defence turrets) can no longer be walked inside once they'd taken enough damage.
  • Thanks 1
Link to comment
Share on other sites

On 11/20/2023 at 4:27 AM, Chris said:

We're hoping this is the final experimental build of Milestone 2, and unless people find significant numbers of bugs then we'll release it onto the public branches in the next few days. So please make sure you report any issues you encounter!

 

Just finished a full run. Only one new bug! Reported already.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...