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Milestone 2.10 Released! (Experimental)


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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Although we'll likely be releasing a few hotfixes this week and adding in a little more art and research text, I'm hoping this is the last major update for Milestone 2 before we release it onto the main Steam / GOG / Epic branches.

Balance / Gameplay Changes:

  • Research tree updates:
    • Cleaner Agent Autopsy (new artwork)
    • Cleaner Soldier Interrogation (text finalised)
    • Cleaner Agent Interrogation (text finalised)
    • Sebillian Interrogation (text finalised)
    • Psyon Interrogation (text finalised)
    • Reaper Interrogation (text first draft)
  • The UFO health balancing system that would occur based on the number of aircraft in your squadron has now been disabled, as it seems too easy to exploit. Let us know if that causes any major spikes in the air combat difficulty!
  • If you have multiple soldiers selected on the Soldier screen, clicking either the Loadout dropdown or Role dropdown will attempt to assign the new value to all selected soldiers.
  • Updated the aircraft weapon tooltips, and fixed most of those tooltips incorrectly displaying 0 for the weapon's Ammo Capacity.
  • Cleaner Agent Interrogation now correctly unlocks when you capture a Cleaner Agent (previously it was unlocking off the Cleaner Soldiers).

Bugfixes:

  • Fixed a crash that could occur at the end of a tactical mission.
  • Fixed a crash that could occur after completing the Rescue Soldiers tactical mission.
  • Fixed a crash that would occur on the Eliminate VIP missions due to the VIP not spawning correctly.
  • Hopefully fixed the issue where grenades / medikits would show 0% hit chance and become unusable (this would occur after using the move-shoot preview mode).
  • Fixed a bug where the new autoresolve weapon damage balancing was also being applied in manual air combat, which caused certain alien weapons to inflict enormously reduced damage on your interceptors.
  • Fixed an issue where the Cyberdrone frontal shield was not correctly being destroyed by explosives.
  • Attempted another fix for shooting through adjacent crouched friendly soldiers not working sometimes.
  • Fixed a bug where you could go overcapacity when hiring scientists / engineers if you had space free at a different base.
  • Added a bit more logging to try and catch the rare crash that sometimes occurs when exiting the Soldier Equip screen.
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