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Recruitment - 3D Environment Artist (Remote, full-time / part-time)


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Goldhawk Interactive are hiring a 3D Environment Artist to join the team working on Xenonauts 2. We are looking for an enthusiastic candidate capable of producing impressive environments for our tactical combat missions.

This is a remote role and we are considering applicants on either a full-time basis or a part-time basis, assuming they can contribute at least 16 hours per week to the project. Effectively this is a long-term remote freelancing role, as we expect there to be at least six months of work available to the successful candidate (and possibly more).

The Role:

  • Creating 3D models for the terrain objects and buildings that make up the various battlefield environments in Xenonauts 2.
  • Creating damaged / destroyed variants of these assets (including particle effects where necessary).
  • Rexturing existing 3D assets to improve their visual appearance.

Key Skills:

  • Essential: Fluent English.
  • Essential: Strong 3D modelling and texturing skills in a Unity-compatible 3D modelling program of your choice.
  • Essential: The ability to deliver cohesive and visually consistent 3D environments.
  • Essential: Experience with the Unity game engine.
  • Very Useful: Experience with particle systems.
  • Useful: Familiarity with git or another form of source control software.
  • Useful: Working hours that overlap with European time zones, as the team is largely based in the UK.

If you think you fit this description and want to apply for the role (or have any questions), please send an email to chris@xenonauts.com with a link to your portfolio, your expected pay rates, and any other information you feel is relevant.

We will be closing applications for this role on Wednesday 18th October.

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