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Milestone 1.30 STABLE released!


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This is an update for the default Steam / GOG / Epic branches that contains all the fixes from the 1.30 versions which have been tested on the Experimental build. It adds support for increasing or decreasing the duration of mission timers, and fixes the annoying bug where grenades sometimes miss even on a 100% hit chance throw.

If you are experiencing the "stuck UFO" crash in the game (caused by alien resupply missions), then this patch does not fix it - but the new patch on our Experimental branch (1.31) does contain that fix and should allow you to keep playing. Instructions on how to switch branches are in the linked thread.

Gameplay / Balance Changes:

  • Added a campaign difficulty option that allows you to modify the mission duration / reinforcement timers (this doesn't yet update the numbers in the mission briefing text).
  • Added new artwork for Cleaner Origins, Wraith Interrogation and Tissue Regeneration research projects.
  • Terror missions now grant -10 Panic reduction if you win.
  • The cost text for a project on the Engineering screen now displays in red if you lack the funds to afford it.
  • Flares no longer become far louder if you have more than one on-screen at the same time.
  • Added proper silhouette images for all the weapons for use in the soldier minitabs at the top of the tactical UI.
  • You can no longer throw grenades into UFOs through their roof.

Bugfixes:

  • Fixed the issue where grenades could miss even when showing 100% hit chance.
  • Fixed air combat autoresolve failing to fire torpedoes at UFOs with escorts and therefore giving a much worse result than the manual air combat does in those instances.
  • Fixed a bug where all Accelerated Rifles would turn into Cleaner Accelerated Rifles if you recovered one and were playing in a non-English language.
  • Fixed soldiers sometimes rotating to face the wrong direction when throwing a grenade.
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