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Goldhawk Recruitment: Level Designer (Full / Part-Time, Remote)


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Goldhawk Interactive is looking to recruit a Level Designer to join the team working on Xenonauts 2. If you think that might be you, please read on!

Job Description:
The primary responsibility of the successful candidate will be designing maps for Xenonauts 2 using our in-house map creation tools. Ideally, we would like to find someone capable of taking control of the entire level creation process - not only creating maps, but also identifying new terrain tiles that would improve the maps and providing guidance to the 3D environment artists that create these assets.

Additional competences are always valuable in small teams, and we put a lot of value on candidates with diverse skillsets that can contribute to the development process in other ways. Extra skills such as game design, writing, coding, art, project management, etc are all things we would consider a significant plus on any application.

We do expect a candidate to be able to demonstrate some kind of prior game design or level design work, but modding or personal work will be considered if you have no previous industry experience. However familiarity with strategy / tactics games is absolutely necessary, including good knowledge of the X-Com subgenre in particular.

This role is fully remote and we are willing to consider candidates located anywhere in the world. We are willing to consider both full-time and part-time candidates (minimum of 15 hours per week). The salary for this position is £27,500 / $35,000 per annum full-time equivalent.

The following skills are essential:

  • Fluent in English
  • A passion for game design and the willingness to learn new skills / tools
  • The ability to create maps that present interesting tactical choices, while also looking like realistic environments
  • Strong familiarity with strategy games in general, including the X-Com subgenre in particular

It would be beneficial if you:

  • Have previous experience in level design
  • Have previous experience using Unity3d
  • Have previous experience using Git (or other version control software)
  • Were sufficiently familiar with 3D modelling software to be able to experiment with / block out new terrain assets that you would like produced for your maps
  • Live in a European time zone

If you are interested in applying for this role, please send an email to chris@xenonauts.com with your CV.

EDIT: applications to this role have now closed. Thanks to everyone that applied!

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