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[Vx 1.7.1 - Ground Combat] Walk Sound Does Not Stop If Crouch Before Movement Ends


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If the crouch key is pressed while a xenonaut is in motion he will crouch where he is, sometimes seemingly between tiles, and the walking sound will not stop until he is either un-crouched or moved again, even if it's not until the next turn, in which case the walking sound will play throughout the hidden movement phase.

If the xenonaut crouches in motion and is stopped "between tiles" he will continue his movement to the next tile upon being uncrouched.

(BTW, I love this game and I'm glad I pre-ordered. Can't wait to see the final product :)

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