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ApheK

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10 Good
  1. These look fantastic! It's nice to see the pre-set loadouts on the soldier screen, I've been doing this manually. I hope they are customizable!
  2. If the cursor is hovered over a door s/t the 'open/close door' icon is displayed in the standard Ground Combat view, it will remain above the cursor on the inventory screen if the Inventory hotkey is pressed.
  3. If the crouch key is pressed while a xenonaut is in motion he will crouch where he is, sometimes seemingly between tiles, and the walking sound will not stop until he is either un-crouched or moved again, even if it's not until the next turn, in which case the walking sound will play throughout the hidden movement phase. If the xenonaut crouches in motion and is stopped "between tiles" he will continue his movement to the next tile upon being uncrouched. (BTW, I love this game and I'm glad I pre-ordered. Can't wait to see the final product
  4. Had the same thing on farm map, was able to move soldiers through UFO wall, from inside to outside. Didn't try to get back in so I'm not sure if it was one way.
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