SoftwareSimian Posted May 7, 2023 Share Posted May 7, 2023 Level has a bunch of shipping containers. Where the containers are stacked, the ladder going from ground+1 to ground+2 levels is visible when looking at ground level, but the container it's climbing is not visible, so the ladder is free-standing in space until you view the ground+1 level then it appears correctly attached to the container. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 7, 2023 Share Posted May 7, 2023 1 hour ago, SoftwareSimian said: Level has a bunch of shipping containers. Where the containers are stacked, the ladder going from ground+1 to ground+2 levels is visible when looking at ground level, but the container it's climbing is not visible, so the ladder is free-standing in space until you view the ground+1 level then it appears correctly attached to the container. Thanks. Yeah, I've noticed this one myself but we've just not had time to look at why it's happening yet. Hopefully we'll find time in the next week or two. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted May 8, 2023 Share Posted May 8, 2023 See also (includes v25 savefile) Quote Link to comment Share on other sites More sharing options...
SoftwareSimian Posted June 18, 2023 Author Share Posted June 18, 2023 Still present in Milestone 1.00 Quote Link to comment Share on other sites More sharing options...
Chris Posted June 18, 2023 Share Posted June 18, 2023 18 hours ago, SoftwareSimian said: Still present in Milestone 1.00 Yup. It's still on the to-do list. Quote Link to comment Share on other sites More sharing options...
SoftwareSimian Posted April 7 Author Share Posted April 7 On 6/18/2023 at 6:03 PM, Chris said: Yup. It's still on the to-do list. 11 months after my original post it's "still on the to-do list" ? Is it a particularly complex issue? Quote Link to comment Share on other sites More sharing options...
fisheye Posted April 7 Share Posted April 7 In software engineering projects (which gamedev is a subset of) teams usually keep a list of all the bugs / improvements needed to implement. Sometimes some tasks are being pushed over to the bottom of this list over and over again, becase there are always things that are more critical (like other, more serious bugs or, in this case, adding new content, which probably takes up most of the development time). Time is unfortunately always limited in our world Quote Link to comment Share on other sites More sharing options...
Chris Posted April 8 Share Posted April 8 17 hours ago, SoftwareSimian said: 11 months after my original post it's "still on the to-do list" ? Is it a particularly complex issue? One of our junior coders investigated it a few weeks back and it's not a straightforward fix, so it'll require our tech director to sit down for at least a couple of hours and figure out what the issue is - and his time is usually spent on the highest priority issues we have on any given day. This bug is only classed as medium priority; how long ago you reported the bug doesn't really factor into that. It's likely to be addressed once all the game content is in place. 1 Quote Link to comment Share on other sites More sharing options...
SoftwareSimian Posted April 8 Author Share Posted April 8 Yeah, no worries. I know full well how the "oh that looks simple to fix" issues can actually be very complex once you start digging. Quote Link to comment Share on other sites More sharing options...
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