Zzock Q Stow Posted March 6, 2023 Posted March 6, 2023 (edited) Hello, everyone. I'm surprised I couldn't find an answer to this anywhere online, so I'm hoping someone might have an answer here. How do you increase your base's personnel capacity? I've added two additional Living Quarters, one is right next to the default one, and the second is off to the side bordering another building. They're already built but the base capacity still shows the default of having one Living Quarters. Am I missing something? Edit: I decided to see if this behavior had to do with it being played as Community Edition or Normal. So, adding additional Living Quarters did increase my base's personnel capacity in Normal mode. So, turns out that CE has something going on with it that is not allowing it to update the capacity. I just double-checked my theory by starting from new and found that CE does have an issue with not updating the capacity correctly when any new relevant building is built. Edited March 6, 2023 by Zzock Q Stow Added additional info about Normal vs Community Edition. Quote
Zaramorte Posted March 23, 2023 Posted March 23, 2023 i used X:CE and it worked fine to me... are u using other mods? it could be a conflict or a load order problem or u could try a fresh reinstall.. sometimes, simply, things go wrong Quote
uerkrautrook Posted July 17, 2024 Posted July 17, 2024 (edited) On 3/7/2023 at 3:35 AM, Zzock Q Stow said: Hello, everyone. I'm surprised I couldn't find an answer to this anywhere online, so I'm hoping someone might have an answer here. How do you increase your base's personnel capacity? I've added two additional Living Quarters, one is right next to the default one, and the second is off to the side bordering another building. They're already built but the base capacity still shows the default of having one Living Quarters. Am I missing something? Edit: I decided to see if this behavior had to do with it being played as Community Edition or Normal. So, adding additional Living Quarters did increase my base's personnel capacity in Normal mode. So, turns out that CE has something going on with it that is not allowing it to update the capacity. I just double-checked my theory by starting from new and found that CE does have an issue with not updating the capacity correctly when any new relevant building is built. cluster rush Perhaps the problem comes from the mod you are using. Which mod are you using? Edited July 18, 2024 by uerkrautrook Quote
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