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Desura Ongoing Issues (& Build V16.1)

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My wider concern with this is that I think Steam works in a similar manner. It's more than possible that Steam would be having similar issues if we were using them, because games simply don't have 80,000 files in them these days. It's a result of us using a woefully inadequate game engine which we don't have the source code for, and it'll only get worse when we add in all of the alien sprites for beta.

I don't have anything close to Xenonauts 80,000 but Steam can verify a game I have with 14,000 files (Ceville) in under 10 seconds on a normal (non-SSD) hard disk.

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