asdfcyber Posted January 8, 2023 Share Posted January 8, 2023 (edited) There's a namespace typo somewhere :) Edit: got mod loading working! (not relevant to the typo) Non platform assembly: C:\Users\___\Documents\My Games\Xenonauts 2\Mods\Geoshape\Geoshape.dll (this message is harmless) Geoshape has loaded! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Geoshape.Geoshape:Initialise() Xenonauts.XenonautsMain:<LoadMods>b__0_1(Type) Artitas.Utils.EnumerableExtensions:ForEach(IEnumerable`1, Action`1) Xenonauts.XenonautsMain:LoadMods() Xenonauts.XenonautsMain:Start() Loadmods finished. Loaded mods: 1 Edited January 8, 2023 by asdfcyber Quote Link to comment Share on other sites More sharing options...
Chris Posted January 9, 2023 Share Posted January 9, 2023 On 1/8/2023 at 11:02 AM, asdfcyber said: There's a namespace typo somewhere :) Edit: got mod loading working! (not relevant to the typo) Non platform assembly: C:\Users\___\Documents\My Games\Xenonauts 2\Mods\Geoshape\Geoshape.dll (this message is harmless) Geoshape has loaded! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Geoshape.Geoshape:Initialise() Xenonauts.XenonautsMain:<LoadMods>b__0_1(Type) Artitas.Utils.EnumerableExtensions:ForEach(IEnumerable`1, Action`1) Xenonauts.XenonautsMain:LoadMods() Xenonauts.XenonautsMain:Start() Loadmods finished. Loaded mods: 1 Thanks. If it's just a simple refactor then I'll get the coders to fix the typo. Quote Link to comment Share on other sites More sharing options...
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