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[v25.3 - Ground Combat] Targeting reticle jittering with shot preview


asdfcyber

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I noticed the targeting reticle was jumping around a lot when previewing this shot from the move path:

I'm not sure how to reproduce this. It might be related to the sentry bug where the reticle ran away? It might also be related to the poor performance with the shift-preview.

quick-161.json

Edited by asdfcyber
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2 hours ago, asdfcyber said:

I noticed the targeting reticle was jumping around a lot when previewing this shot from the move path:

 

I'm not sure how to reproduce this. It might be related to the sentry bug where the reticle ran away? It might also be related to the poor performance with the shift-preview.

quick-161.json 2.5 MB · 0 downloads

Hmm, weird. I'm not able to reproduce this either in the Steam game or in Unity. But I'm guessing it's the same root issue to the one where the crosshair was moving around with the sentry gun, yeah.

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13 minutes ago, Chris said:

I'm not able to reproduce this either in the Steam game or in Unity.

That's interesting, because for me it always happens with that save.

Perhaps it depends on the tile being fired from, I had a path to this tile:

image.png.71e0014a2fd0971486ecb49333cb8db6.png

Edited by asdfcyber
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20 minutes ago, asdfcyber said:

That's interesting, because for me it always happens with that save.

Perhaps it depends on the tile being fired from, I had a path to this tile:

image.png.71e0014a2fd0971486ecb49333cb8db6.png

Nope, can't reproduce it from that tile either. What resolution are you playing the game in, out of interest?

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