asdfcyber Posted December 23, 2022 Share Posted December 23, 2022 (edited) The load button is disabled and no information is displayed for this quicksave: When manually saving that manual save has the same problem, but if I then select the quicksave that information loads and its button works. Selecting the manual save again then also shows the information and button for that save. Edit: forgot the log output_savefiles.log Edited December 23, 2022 by asdfcyber Quote Link to comment Share on other sites More sharing options...
Chris Posted December 23, 2022 Share Posted December 23, 2022 3 hours ago, asdfcyber said: The load button is disabled and no information is displayed for this quicksave: When manually saving that manual save has the same problem, but if I then select the quicksave that information loads and its button works. Selecting the manual save again then also shows the information and button for that save. Edit: forgot the log output_savefiles.log 4.05 MB · 0 downloads Hmmm, is this in your hacked game where you made it load an old V25.2 campaign? Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 23, 2022 Author Share Posted December 23, 2022 Yes, but I think I've seen this happen before. I'll see if I can make it reproducible Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 27, 2022 Author Share Posted December 27, 2022 It might be that when the load screen is opened the top item appears to be selected while it actually isn't, and you have to click it to actually select. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 27, 2022 Author Share Posted December 27, 2022 Still no clue how to reproduce it, but this save can't be loaded even if I click it or click another one first. The load save button is not disabled this time though. This is in a new v25.3 campaign. There are a couple of NRE's in the log regarding Xenonauts.Common.UI.Elements.AbstractSaveLoadMenuElement.SetSelectedSaveGameRow (how do I do inline code here? <code>like this?</code> `or this`?) output_nosaveload.log Quote Link to comment Share on other sites More sharing options...
Chris Posted January 1, 2023 Share Posted January 1, 2023 On 12/27/2022 at 7:27 PM, asdfcyber said: Still no clue how to reproduce it, but this save can't be loaded even if I click it or click another one first. The load save button is not disabled this time though. This is in a new v25.3 campaign. There are a couple of NRE's in the log regarding Xenonauts.Common.UI.Elements.AbstractSaveLoadMenuElement.SetSelectedSaveGameRow (how do I do inline code here? <code>like this?</code> `or this`?) output_nosaveload.log 7.28 MB · 0 downloads Thanks. I've logged the visual issue where save games could remain visually selected (but not actually selected) when you re-open that panel, and hopefully we'll fix it shortly. Can you provide the save that you can't load? Or is not being able to load it not reproducible? I'd also consider deleting all your save games to see if this bug goes away as a result. If you've got even one corrupted save as a result of editing the game files to force the version number it could be causing this screen to mess up when it gets loaded. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted January 1, 2023 Author Share Posted January 1, 2023 7 minutes ago, Chris said: Can you provide the save that you can't load? Or is not being able to load it not reproducible? It happened somewhat frequently (a couple of times per day, but I've been playing a lot), but it was not consistent - they usually load just fine from the main menu. I don't remember if that was the case here as well, so I attached it anyway. If you're interested I can provide you with the >550 savefiles in my current campaign to see if that makes things more reproducible? I don't think that a corrupted save was the issue here because of the inconsistent behaviour, and the fact that this is was a newly generated save in a newly generated v25.3 campaign - the file I edited was just a single savefile and that one loaded fine back when I was trying that. I'll try deleting everything though - after I've archived it all :) auto_groundcombat_turn_9_start-68.json Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted January 6, 2023 Author Share Posted January 6, 2023 It seems that loading a save that was made in the same turn will not always work in ground combat, it's been happening again a couple of times Quote Link to comment Share on other sites More sharing options...
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