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Chris

Xenonauts-2 Closed Beta Build V22.6 Hotfix Released! (Experimental Branch)

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There was another crash bug in V22.5 plus several other smaller issues that were relatively easily fixed, so we're releasing another hotfix. You'll need to be on the Experimental Branch to access the build. If you had a playthrough of the previous hotfix underway then you can continue playing V22.5 on the Legacy Branch if you wish.

If all goes well this will be the final version of V22 before we make V22 Stable for the standard Steam branches.

  • Strategy - fixed a crash that could occur when you tried to decommission a squadron of your interceptors.
  • Strategy - fixed a bug where aircraft in a squadron could sometimes not be selected together.
  • Strategy - fixed some issues to do with soldier loadout / role equipment profiles potentially getting corrupted.
  • Strategy - fixed an issue where the flight path line for a squadron on the Geoscape could display incorrectly on some resolutions.
  • Tactical combat - aliens firing at your troops from higher terrain levels will be visible when they take their shot.
  • Tactical combat - the Colossus armour now displays its animations correctly.
  • Tactical combat - when heavy units crush walls, this now happens as they pass through the wall rather than when they arrive at the tile beyond.
  • Tactical combat - fixed all units having a slight "shudder" where their idle animations weren't looping perfectly.

Let us know if you continue to experience any other bugs!

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