Jump to content
Mask

I Increased Ammo Capacity, now Weapons aren't Filled up

Recommended Posts

I looked around but couldn't see anything about this already. I'm tweaking the X-Division mod, and I was increasing the ammo capacity on several guns, and on the medikit. However, now the guns and medikit aren't at full ammo, when I start missions.

I can reload my guns to full capacity manually, but it's annoying to have to do that every mission. And you can't reload your medipacks.

This is the change I made, changing the clipSize from 25 to 50.

	<Weapon MODMERGEATTRIBUTE="name" MODMERGE="replace" name="weapon.grenade.medipack" bulletType="melee" emptySound="Empty Click 1">
		<props range="1000" hands="1" recoil="0" weight="8" isHeavy="0" clipSize="50"

Is there a step I missed in modding the ammo cap? Sorry for the trouble, but I have to ask.

 

Managed to find this issue in a thread with several issues. It turns out that I need to find the ammo number in the weapons.xml file.

Edited by Mask

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×