wulf 21 Posted May 21, 2019 Share Posted May 21, 2019 (edited) Issue can be seen in screenshot: There are 2 buttons on the right as if the remote detonator would have 2 fire modes, but actually both buttons do exactly the same (they detonate the remote charge). Additionally, they both say that detonating the remote charge costs 0 TU (same shown in TU preview when mousing over button) - but of course it does costs some TU. Maybe the icon should be changed, too (from crosshair to small remote detonator). Edit: additonal note: It is somehow not possible to place the breaching charge on a straw texture. Edited May 21, 2019 by wulf 21 Quote Link to comment Share on other sites More sharing options...
Chris Posted May 21, 2019 Share Posted May 21, 2019 Yeah, I can reproduce this too. I'll ask the coders to look into it, possibly for the hotfix. Quote Link to comment Share on other sites More sharing options...
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