wulf 21 Posted March 1, 2019 Share Posted March 1, 2019 Found following crash to desktop: load the savefile: quick_save.json - it contains 2 crashsites, Skyranger en route to one of them click Skyranger click "select new target" click the other crashsite The result is a crash. Notably it does not happen if you click the new target crashsite instead and then use the mission planning - launch mission. Log looks like it is using some part of the code that is intended for intercepting UFOs instead of flying to ground combat mission. 2019-03-01 20:54:25,675 [INFO] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.37.1\Assets\Code\Screens\Strategy\Systems\Geoscape\GeoscapeAirTheaterOfWarSystem.cs:283) Squadron-1: Target Lost (Crashed) 2019-03-01 20:54:25,688 [INFO] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.37.1\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:664) Handled global::Xenonauts.Events.ExceptionReport: ExceptionReport: NullReferenceException : Object reference not set to an instance of an object 2019-03-01 20:54:25,913 [INFO] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.37.1\Assets\Code\Libraries\Common\Code\Debug\BugReport\RaygunClientSystem.cs:104) RAYGUN: Message sent. (message:[TailAircraftMission.SetAirCombatStance:69] NullReferenceException : Object reference not set to an instance of an object, stacktrace: at Xenonauts.Strategy.Data.Missions.TailAircraftMission.SetAirCombatStance (Artitas.Entity mainBase, Artitas.Entity activity) [0x0000e] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.37.1\Assets\Code\Screens\Strategy\Data\Missions\TailAircraftMission.cs:69 at Xenonauts.Strategy.Data.EntityEffects.ActionEffect.Apply (Artitas.Entity mainBase, Artitas.Entity target) [0x00009] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.37.1\Assets\Code\Screens\Strategy\Data\EntityEffects\ActionEffect.cs:33 at Xenonauts.Strategy.Data.EntityEffect.HandleEffects (IEnumerable`1 effects, System.Object[] args) [0x00098] in D:\Jenkins\workspace\X2 (Build)\hotfix-0.37.1\Assets\Code\Screens\Strategy\Data\IEntityEffect.cs:128 Attached: output.zip Quote Link to comment Share on other sites More sharing options...
Chris Posted March 8, 2019 Share Posted March 8, 2019 Yeah, this will be indirectly corrected in V3. Thanks for the report. Quote Link to comment Share on other sites More sharing options...
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