KZeem Posted May 22, 2012 Share Posted May 22, 2012 After playing for a few days, I noticed that if you hire scientists, and spread them all on projects, when one project is complete you can stack them all into another project effectively giving you double the scientists you on that project, so the base living limit cap does not apply, you can have more even when you have no space. Here is a screen shot: I also noticed, there are some typo's and missing texts in the game on the tech tree, but I suppose that will come in the final product. Quote Link to comment Share on other sites More sharing options...
Tbtaf Posted May 23, 2012 Share Posted May 23, 2012 I had the same issue. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted May 23, 2012 Share Posted May 23, 2012 1) It's actually not to do with completing projects per se and it is caused by saving, exiting and loading back up while a research project is in progress. It's certainly a known issue 2) Is not a bug as such. That entire bottom left section of the research screen is obsolete and will not exist commeth the UI update. There are some spelling mistakes on the right though, such as Weaponry having an extra 'a'. Quote Link to comment Share on other sites More sharing options...
Matthew Posted May 25, 2012 Share Posted May 25, 2012 It is a known issue, and yes, as Buzzles said the UI will updated and part of the UI will be removed. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.