jimbobfury Posted May 5, 2012 Share Posted May 5, 2012 I know a couple of versions back the to hit calculations underwent a bit of work and from what I can see objects that you're taking cover beside no longer count as cover for your target. However, it seems as if this change hasn't applied to window tiles. I had a soldier who shot out the glass first and then took a shot at an alien about...8 tiles away. His to hit chance was showing as 21%. After the alien had returned fire a couple of times, the window and surrounding wall were completely destroyed. My guy lined up another shot from the same tile as before and his hit chance was now 57% or there abouts. Neither he nor the alien had moved, so it's clearly the window he was firing from for protection that had had a negative effect on his shot. Is this going to be fixed at all? I'm assuming this is still a bug, as it penalises you for positioning your soldiers in certain tactical locations. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted May 5, 2012 Share Posted May 5, 2012 Sounds like the cover isn't working the way it should be to me. I might be wrong on that but that's my first guess. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted May 6, 2012 Share Posted May 6, 2012 How far were your soldier from the window? Right next to it? Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted May 6, 2012 Author Share Posted May 6, 2012 Yep, so it should provide a good firing point, logically. If he'd have been further away I could understand why it would make the shot more difficult, but as it was, I assume it's a bug. Quote Link to comment Share on other sites More sharing options...
Matthew Posted May 6, 2012 Share Posted May 6, 2012 Shooting trough windows are not working perfectly, and the bug is reported and will be fixed. Thanks for the report. Quote Link to comment Share on other sites More sharing options...
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