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Technicians and Scientist Wages


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Realise not much balancing has been done yet but...

Is it possible Technicians and Scientist Wages could be reduced by some amount (perhaps try around 20%)?

At the moment you can't really have more than about 20 scientists and 30 technicians over two bases which means your going to struggle to get high level tech mid-game and struggle to produce more than the essential Alenium warheads for more than one location.

That or reduce the production time of alenium warheads to a day a piece. At present I had to have 30 guys working over-time just to produce enough to equip my aircraft on a once weekly sortie.

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