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What is the reaction modifier for Unarmed?


Slider2k

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This is completely "self-theoretical"
(( and apologies if is a bit messy also. )):

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Most likely it's the reaction / reflex-stat at the "purest-form".

I.E. whereas weapons would reduce(?) the "base-reaction", having no weapons or anything else modifying "Reaction" makes the reaction / reflex-stat being used at fullest.
Or it indeed also can be opposite, as in having "lighter" gun (pistols and shotgun(s) / carbines) makes the "token" actually "anticipating / blitzing" thus increasing the reaction-stat.
Alternatively you could just give everyone a ("basic"-)rifle and it (seemingly) would just be same as running around unarmed.

 

This also to assume the following formula is still the same:

Reflexes x (% of TU left after last turn) ) x weapon modifier

Which I found here:
http://steamcommunity.com/app/223830/discussions/0/540743213346296148/#c540743756854422490

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On a side-note:
A good thing about reaction-shot-system is that you can also use "time-units / action-points" also alone to the reaction-shots considering how heavily "TUs" affect the reaction-shot-chances
(well assuming you'd want to train some soldiers to become "un-armed" that is; they still need to perform reaction / overwatch-shots themselves in order train "reflex-stat"; "dodging / reflex-save / overwatch-denying" is not enough to train the stat (at least, not in the current version of the game)).

 

Some referential-link(s):

http://www.ufopaedia.org/index.php/Reaction_Fire

http://xenonauts.wikia.com/wiki/Weapons

 

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(( I am aware that a "simple-answer" became "super-long-winded", but I just wanted to make sure I was as thorough as possible with hopefully correct info / data. )) 

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Edited by Pave
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