Jump to content

[X:CE 0.33HF1] Soldiers zombified without being attacked?!


dstar

Recommended Posts

I was going after a downed medium UFO, had only seen one reaper (I'm pretty sure, anyway) and killed it without being attacked, when one of my soldiers(who had never been closer to 3/4 of a screen away from the reaper, with the UFO between them) turned into a zombie when I ended my turn. I thought I must have somehow forgotten about another reaper (although I couldn't see how, and even if I had I thought zombification was instant), shot the zombie, then shot the reaper that spawned from him. When I ended that turn, another soldier -- the closest soldier to the one that zombified, which may or may not be relevant -- turned into a zombie. At that point I decided something must be wrong.

I believe the only mods I have are the ones recommended with CE (I'm playing on linux, so I had to install them manually). I have saves if you want them.

Link to comment
Share on other sites

Just try out and cheat with "Cheat-O-Mat".

Download it.

Open it.

choose the game (must be startet and in action for amount you want to change)

Enter the amount of TUS from 1 soldier.

Hit enter.

Change the amount, just turn the soldier 45° around.

Repeat the last 3 steps until Cha-Ging.

Enter your wish in numbers and hit ENTER. With "lock" the soldier walk around the map without rounds and can shoot all in 1 round.

But you should use this to search the unknown reaper.

The reaper is VERY fast and have the ability to stay out of line of sight.

I lose a 4-man troup again 1 reaper... I never found the original one, so he will hunt the mans down, the survivors fled in my shrike.

This cheat isn´t mean to destroy your game, but you can check out to try tactical moves.

If 1 soldiers ends all in 1 round, the other soldiers earn nothing. That´s not really nice. Only active soldiers earns reputation, so do not cheat with this more than testing and training.

Link to comment
Share on other sites

I had a similar issue testing my mod (that doesn't change the aliens), I had one last soldier in a UFO room only accessible through a teleporter and I knew there were reapers around (probably just reapers and no more sebillians), so I kept him on the teleporter. Every round I'd teleport, check the other room then teleport back to stay safe. By doing this I managed to kill a reaper, the mission didn't end, but a few turns later repeating it my soldier was attacked by a reaper (in the safe room) and I lost the mission.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...