fredkruge Posted January 7, 2015 Share Posted January 7, 2015 In order to do the normal shot, it takes 49% TU's to fire. If your unit has an odd # of time units then you cant do 2 normal shots. Example: 50 TU's . Normal shot takes 25 Tu's per shot. If your unit has 49 TU's, each shot still takes 25 TU's (it rounds up with 49%), not allowing 2 normal shots. In vanilla Xenonauts you can fire 2 normal shots without an issue. If you put it at 49% for a reason, at least dont let it bog down soldiers with an odd # of TU's from being able to shoot 2 normal shots. Quote Link to comment Share on other sites More sharing options...
drages Posted January 7, 2015 Share Posted January 7, 2015 Which mod do u talk about? Low tu shot named reaction shot.. Second snap and third snipe. So I advise u never use reaction shot at your turn because it's lower hit chance. Snipers mostly miss their reaction shots. I always use them as best as they can. Quote Link to comment Share on other sites More sharing options...
fredkruge Posted January 7, 2015 Author Share Posted January 7, 2015 (edited) Edit: corrections made. I dont think you understand what problem I am referring to. This relates to the precision rifle. Im referring to using Xenonauts: Community edition. In vanilla Xenonauts, a normal sniper shot takes 45% or 40% of your time units (I cant remember which). Meaning you can have 2 shots at the NORMAL accuracy level. In xenonauts: Community edition, a normal precision rifle shot takes 49%. But the problem is the rounding. Example: A soldier with 46 TU's, 49% is 22.54 TU's. But the game rounds it to 23 TU's to take a shot. So with 46 TU's you can fire 2 normal precision rifle shots. But a soldier with 47 TU's, which is HIGHER than 46 TU's, a precision rifle normal shot takes 24 TU's for some reason. Making you unable to fire two normal accuracy shots for some reason. This means a soldier with more TU's somehow has less shots. I feel there is a rounding error being made. Something I suggest is to make the TU fire % to be 45% for a NORMAL accuracy precision rifle shot so your soldier is able to turn facing as well. Edited January 7, 2015 by fredkruge Quote Link to comment Share on other sites More sharing options...
Leiska Posted January 14, 2015 Share Posted January 14, 2015 This makes sense. It would be silly for a sniper to lose the ability to fire twice because he gained an additional TU. Quote Link to comment Share on other sites More sharing options...
fredkruge Posted January 25, 2015 Author Share Posted January 25, 2015 I hope its been read by the people who are developing the community edition mod. In vanilla xenonauts the normal shot accuracy for the sniper firing takes 45% of your TU's, which makes sense. Quote Link to comment Share on other sites More sharing options...
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