bigdog Posted December 30, 2014 Share Posted December 30, 2014 Playing Xenonauts: CE on steam, no other mods installed This is linked to my previous bug report (see "Invisible idle alien that can not be killed") When a ufo is placed/landed on dry grass/hay when you throw a grenade inside the ship it starts a fire as if the grenade had been thrown onto a dry grass/hay surface. Therefor it starts a massive fire that slowly spreads out killing the aliens in the ship and slowly spreads out like a ring to the rest of the hay/dry yellow grass field. Seems to be a oversight with the rural area tileset when a ship landed on a flammable surface shares its flammable properties A fix would be good that changes the tiles inside the ship to non-flammable. Steps to recreate: -play a ground tactical mission with a rural tileset where the ufo is landed on a hay field/dry yellow grass. -throw a grenade while inside the ship (i have used a flashbang and the second time a alenium grenade) -watch as fire engulfs spreads out from where the grenade landed and spreads to the outer boundries of the flammable hay field/dry grass tiles Unfortunately I am playing ironman mode and cannot supply a saved game before the field was set on light but will upload one when i encounter the rural tileset and ship on hay field next, for convenience. (Note that in the screenshots despite my soldiers retreating to the outside of the ship, in both occasions the fire was started with grenades inside the ship) Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2014 Share Posted December 30, 2014 it looks cool realy.. all the flammable material at dropzone get fired.. Quote Link to comment Share on other sites More sharing options...
llunak Posted December 31, 2014 Share Posted December 31, 2014 Should be better in next X:CE. Quote Link to comment Share on other sites More sharing options...
bigdog Posted January 1, 2015 Author Share Posted January 1, 2015 Its cool how all the flammable material catches on fire, however at the moment it can be exploited by starting a fire inside or outside the ship which spreads into/throughout the ship killing all aliens (it they are vulnerable to fire). Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 3, 2015 Share Posted January 3, 2015 I wouldn't mind if this was actually part of the mod. If the aliens were programmed to automatically leave a tile with fire, overriding all other restrictions, this would be amazing. Quote Link to comment Share on other sites More sharing options...
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