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llunak

X:CE 0.31 Release Candidate

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It should work with the same steam_api.dll that's shipped with 1.5 . Have you tried installing 0.31 on top of that?

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For some reason I can't edit the post above... but anyways: I just wanted to clarify that I updated the game by just overwriting files and the .dll I tried was just a random one I downloaded from the net. Anyone have any ideas?

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No, I have the old CE I'm updating as it's highly modded and wouldn't want to lose that. Will try to download the 1.5 though...

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If someone wants to send me the file from the 1.5 would save me some time and effort though. :)

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Ok, found few bugs already:

First, set BG music to zero. Still starts to play it in certain circumstances. (can't yet say what they are) Also, BG music volume fluctuates when sound effects are played (music gets more silent when other SFX are played)

Second: a 3 story building with a balcony at the 2nd floor. If a player unit stands on a balcony, third floor foof is not visible.

Otherwise, great looking changes. Especially the roof toggle stuff. I love it!

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And one more (sorry, for some bizarre reason I can't edit my posts any more?)

If a unit or cursor is outside of a ufo but inside the submap, the ufo roof is removed. This is easy to notice with light scout when a unit stands outside of the ufo, diagonally adjacent to the door. This happens only if the ufo door is open.

Dunno if there's anything that can be done to this though...

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Volumes are an engine thing, so I don't think I can't do anything there.

Balcony: Testcase?

Ufo roof: It's not really everywhere inside the submap, it's just that the specific tile there is also marked as UFO hull, since there's a tiny little bit of it. I can try to write it down for my todo if I find a way to handle it.

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No, it doesn't load. But is this about a balcony in soviettown? That should be the same issue like with the light scout, the balcony is marked as being part of the room, so a unit on it is technically inside the room. If it bothers you enough, I'd expect this could be fixed by removing the room id from those tiles.

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On the other hand, such a change might possibly lead to people on the balcony not being killed when the building collapses, so that should be checked if the change is done.

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RC3 has been uploaded. Unless there are serious problems with it, it is will become the final 0.31 version, to be released in a couple of days.

Edited by llunak

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Also, as outlined in this thread, the Steam version of 0.31 will ship with some mods included. It is recommended to test this release candidate with those mods installed and enabled (except for Skitso's map pack, which has been merged in).

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Fixed some cases when suppression effect and explosions would spread through obstacles.

Out of wonder, does that apply to UFO wall designated tiles?

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