Lord Kalten Posted October 25, 2014 Share Posted October 25, 2014 Hi all, For those that have played through Xenonauts, I have a question - is it all there in terms of all the stuff from XCom? Those that have played through XCom tirelessly will know things like when a UFO lands it will have a green cross whereas if you shoot it down it will have a red cross and there is a big difference in Elerium-115 you can gain from the task. Are the subtle things in the game from XCom carried over to Xenonauts? Thanks, Kalten~!!! Quote Link to comment Share on other sites More sharing options...
Gurbo Posted October 25, 2014 Share Posted October 25, 2014 At least what you mentioned, yes. A landed ufo will always have full crew and have all it's stuff, a crashed one has a chance to lose some research/material yielding parts and always has less living crew. Quote Link to comment Share on other sites More sharing options...
Lord Kalten Posted October 25, 2014 Author Share Posted October 25, 2014 Thanks for the super fast reply. If that's there definitely a lot of the subtle detail has been ported across. Quote Link to comment Share on other sites More sharing options...
Ichthyic Posted November 5, 2014 Share Posted November 5, 2014 I remember the hours I spent playing the original. frankly... this is better. I find I enjoy this game even more than the original, and more than the triple A remake. this has the creepy factor just right. Night missions are genuinely terrifying, especially when reapers start showing up. I remember one mission... I hadn't lit up the area to my right, and saw one rush past in my peripheral vision, just for a moment. on my turn... I turned around... and it was standing right behind me. It literally missed getting me by one step. that really sold me on this game. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted November 14, 2014 Share Posted November 14, 2014 I remember the hours I spent playing the original.frankly... this is better. I find I enjoy this game even more than the original, and more than the triple A remake. this has the creepy factor just right. Night missions are genuinely terrifying, especially when reapers start showing up. I remember one mission... I hadn't lit up the area to my right, and saw one rush past in my peripheral vision, just for a moment. on my turn... I turned around... and it was standing right behind me. It literally missed getting me by one step. that really sold me on this game. Great to hear/read that experience! Quote Link to comment Share on other sites More sharing options...
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