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Sometimes I think friendly fire accidents come down to poor communication on certain objects blocking your shot. An example is your tank/soldier is behind a crate that has another small crate in front of it. So even though the first crate will be shot over, the second crate may well have a 45% of blocking the shot.

There are also some circumstances where a wall unintentionally blocks a shot at close range with no warning it would do that. The biggest offender is the Charlie Dropship.

In my earlier post about my Hyperion Tank killing a good portion my squad, I had positioned my tank near a wall. The tank was 1/3 behind the wall, the far right side of the tank was behind the wall, yet when I fired, expecting the shot to fire from the middle of the tank, it instead hit the wall to its right.

Oh wow. I did not realize those were possible. It sounds like LOF calculations are even less intuitive than I anticipated.

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