XMAN Posted July 28, 2014 Share Posted July 28, 2014 (edited) Now I get a crash, black screen with an X cursor, then a CTD. I can't connect it to a particular action, but there are some black flashes in the turns leading up to the crash. The only information I can come up with is my Console.app log at the time of the crash: 7/28/14 8:54:34.120 AM Xenonauts-stable561710532Wine[12432]: Xenonauts-stable561710532Wine(12432,0x401f3000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)*** error: can't allocate region*** set a breakpoint in malloc_error_break to debug7/28/14 8:54:34.000 AM kernel[0]: LS(4096) m2db8808a:m412d9f39:18014 child:/Users/george/Applications/Xenonauts.app/Contents/Frameworks/wswine.bundle/bin/Xenonauts-stable561710532Wine7/28/14 8:54:34.626 AM WindowServer[100]: MPAccessSurfaceForDisplayDevice: Set up page flip mode on display 0x042803c2 device: 0x7fbbab514570 isBackBuffered: 1 numComp: 3 numDisp: 3 I continued my 1.09 game from a 1.07 save game file. I'm going to start a new 1.09 game fresh tonight and see if this matters. I'm bummed, but the tile glitch madness is over at least. I found the log file in the app package: Mon Jul 28 08:36:07 2014: Xenonauts, version .Mon Jul 28 08:36:08 2014: Pixel Shader Version: ffff0300Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0' Am I doing the bug reporting right? I want this game to work! Edited July 28, 2014 by XMAN added log file Quote Link to comment Share on other sites More sharing options...
Chris Posted July 28, 2014 Share Posted July 28, 2014 So this is in the ground combat? And it doesn't happen every time? It's just a random crash sometimes? Quote Link to comment Share on other sites More sharing options...
XMAN Posted July 28, 2014 Author Share Posted July 28, 2014 (edited) Yes, only ever in ground combat. Everything else is great (I REALLY like the air intercept minigame). I wish I could quantify the circumstances of the crash a bit better. Every time I loaded a save game I would *not* have my previous tiling issues but instead I got black flickering when I end turn, after a few more turns I'd get a black screen and right away CTD. It was *every time*, and I couldn't ever finish a ground combat. I restarted a new game so I'm not using save games made in 1.07, and now I just finished the fourth ground combat in 1.09, all downed UFOs. No crashes yet, but my errors always came after a few hours so I'll keep playing through my fresh game and see what happens tonight. I'm around the point in the game where I got my crashes in the past so I have my fingers crossed. I noticed some things said about integrated graphics, but my Mac has an NVIDIA GeForce GT 650M AND the Intel 4000 and the Mac does intelligent graphics switching to save battery. Just a thought, I can force the Mac to ONLY USE THE NVIDIA card in the Energy Saver preference panel. Maybe if I have an issue I can force the discrete card and not use the integrated graphics. Thinking back, this auto switching caused delays running apps when I was coding Java in Eclipse. Maybe that's the case here. I'll let you know and it's certainly easy enough to try if I get crashes tonight. Also might explain the rarity of the crash because not all Macs have this. Looks like the app and WINE both like to use the NVIDIA card ("Requires High Performance GPU" column heading), so forcing it to be on might be a good idea anyway for maximum performance. Activity Monitor screenshot of relevant processes: https://docs.google.com/file/d/0B27iADucwxbbcXFvS1J0d0NUcnM/edit Edited July 28, 2014 by XMAN added a few paragraphs Quote Link to comment Share on other sites More sharing options...
Rous Posted January 13, 2015 Share Posted January 13, 2015 Pretty sure I have this exact same problem. Xenonauts 1.09 Retina MBP Late 2013 (With dedicated GPU, automatic graphics switching enabled) OSX 10.9.5 I'll notice some graphical glitching then a crash to desktop occurs shortly after. Has happened 3 times so far, always in ground combat. Really want to play this game but this is a deal-breaker because I don't want to have to save every 5 minutes for fear of a crash. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 13, 2015 Share Posted January 13, 2015 If this is on Mac on Steam, could you confirm you've attempted to use the "compatibility version" that doesn't use tile archiving (also found in the game download directory)? The archiving seems to cause texture problems on some Macs so the compatibility version is definitely worth a try. Quote Link to comment Share on other sites More sharing options...
Rous Posted January 19, 2015 Share Posted January 19, 2015 If this is on Mac on Steam, could you confirm you've attempted to use the "compatibility version" that doesn't use tile archiving (also found in the game download directory)? The archiving seems to cause texture problems on some Macs so the compatibility version is definitely worth a try. Played with the compatibility version for about 30 minutes and no crash yet - performance seems worse though. Quote Link to comment Share on other sites More sharing options...
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