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[1.07HF] - Unloading Rocket Launcher during "deploy" renders it unable to ever reload


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Hi all,

I'm playing 1.07HF, and I encountered a bug reloading the rocket launcher during alien base missions. If the launcher is unloaded during the deploy stage, it cannot ever be reloaded.

I have a soldier with a rocket launcher who carries both explosive and stun gas rockets. The launcher is pre-loaded with an explosive rocket. During the "deploy" stage of an alien base attack, I decided that I wanted his rocket to be loaded with a stun gas rocket instead of the explosive rocket. I unloaded the explosive rocket, which removed the appropriate amount of TUs (still during the deploy stage) and placed the rocket in his inventory. Because my soldier did not have the TUs to load the launcher, I ended the deploy stage and started the active stage of the mission. However, even with full TUs, my soldier was unable to reload the rocket launcher with any type of rocket. I simply received the "bonk" sound that the inventory plays when you do not have enough TUs to perform an action, even though the launcher was empty. I tried reloading the launcher after multiple turns, with multiple soldiers, and after dropping the launcher and picking it back up to no avail. Further, I tried firing the launcher in case the launcher thought it was loaded, but it was empty. Eventually I had to ditch the launcher in favor of the M16 of a fallen comrade. (No one survived this mission, but I blame the commander, not the rocket launcher).

I have encountered this bug several times with the rocket launcher, but I have not tried to replicate it with other weapons. The work-around is to be patient and wait until the active stage to unload a launcher instead of unloading it during the deploy stage.

Thanks in advance!

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