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Is an Auto Sell Feature possible?


Ragefury

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Why would you want to? The manual states that you can't make money from manufacturing like you could in XCOM. You only get ~1/2 the cost back. Or have you found some neat money-making scheme? :)

Because many people disagree with what the manual states as extremely unrealistic and don't like the UFO-mission grind.

They find the economy of the game to be unnecessarily limiting.

There are two ways around it - modify the income per country, or modify manufacturing to be profitable.

The latter requires an Auto-Sell macro to not be tedious.

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Because many people disagree with what the manual states as extremely unrealistic and don't like the UFO-mission grind.

They find the economy of the game to be unnecessarily limiting.

There are two ways around it - modify the income per country, or modify manufacturing to be profitable.

The latter requires an Auto-Sell macro to not be tedious.

Correct. I think a very low profit margin would be acceptable realistic, similar to XNT but to have to go back to handle the micromanaging of selling is kind of boring.

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No way for auto-selling withouth moddifing hard-coded stuff.

If you want an economy change withouth moddifing: ufo loot, nation funding nor manufacture profits

you can moddify the upkeep cost of a building: giving it a negative value will cause it to produce money instead of upkeep costs.

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Yeah, I never did understand why my highly advanced plasma weapon didn't fetch a couple million.

My justification is mostly -

1. It's 1979 / 1980 - adjust your prices accordingly

2. Xenonauts are a non-profit - Governments take the major cut of all loot

I think TG is right, best way to mod is to just increase relations funding (much higher max-relation multiplier could be the way to go) or making workshops produce income.

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