Linguo Posted June 14, 2014 Share Posted June 14, 2014 I keep getting a CTD during ground combat with a downed corvette. Aliens I've seen so far are Ceasans and a light drone. I have destroyed quite a few buildings as well. The crash occurs during Hidden movement. I believe I have killed all aliens outside the UFO. There is at least 1 civ and 1 AK dude left alive. It has happened multiple times. Quote Link to comment Share on other sites More sharing options...
nawoa Posted June 14, 2014 Share Posted June 14, 2014 If it's repeatable you should attach a save just prior to the crash. Quote Link to comment Share on other sites More sharing options...
HenryBlatbugIII Posted June 15, 2014 Share Posted June 15, 2014 I get a similar problem, but it's not repeatable. Sometimes the ground combat just crashes with no warning, but I can reload the game and it works fine. It wasn't happening until recently. (started in 1.04 or 1.05) Quote Link to comment Share on other sites More sharing options...
HenryBlatbugIII Posted June 15, 2014 Share Posted June 15, 2014 Correction: apparently it is repeatable if I save at the right time. I think it has something to do with the AI's choices during its turn: 1.) I saved at the beginning of the turn, took my turn, and the game crashed on the AI's turn after some teleporting noises. 2.) I reloaded the save, clicked 'end turn' without doing anything, and the AI killed some of my soldiers, but the game didn't crash. 3.) I reloaded the save, took my turn in a similar manner to the last time, and the game crashed again after some teleporting noises. Here's a save after I've taken my turn, so you should just have to load the save, click 'end turn', and see it crash. crash.sav crash.sav Quote Link to comment Share on other sites More sharing options...
Haba Posted June 15, 2014 Share Posted June 15, 2014 I have also crashed on my turn when teleporting... so maybe there is a connection? (Massive UFO, no saves, right at the last floors of the UFO... *sigh*) Quote Link to comment Share on other sites More sharing options...
Chris Posted June 15, 2014 Share Posted June 15, 2014 See if the new hotfix patch today fixes it. There's a known crash bug with teleporting! Quote Link to comment Share on other sites More sharing options...
Chris Posted June 15, 2014 Share Posted June 15, 2014 Linguo - also, if you weren't getting that crash before and you were playing on V1.04, I can send you a link to get V1.04 back if needed. PM me if you need it. Quote Link to comment Share on other sites More sharing options...
HenryBlatbugIII Posted June 15, 2014 Share Posted June 15, 2014 Nope, that doesn't fix the crash in my game. I still load the game, click 'end turn', and it crashes. Is it likely to work better if I try restarting the mission? Quote Link to comment Share on other sites More sharing options...
Chris Posted June 17, 2014 Share Posted June 17, 2014 This doesn't crash for me any more, I just tested the save. Sorry for the delayed response. You may have had V1.05 instead of V1.05HF. Quote Link to comment Share on other sites More sharing options...
HenryBlatbugIII Posted June 17, 2014 Share Posted June 17, 2014 Huh. That's odd, because it still crashes for me. Earlier today, I tried reloading the auto-save from the start of the mission and played it slightly differently, but that attempt also crashed. Yes, I have V1.05HF: the Xenonauts launcher says "Xenonauts Release 1.05 HF 14/06/2014" in the upper-right corner. Here's the debugger output and the crash dump file. Xenonauts_crash.zip Xenonauts_crash.zip Quote Link to comment Share on other sites More sharing options...
HenryBlatbugIII Posted June 21, 2014 Share Posted June 21, 2014 This has probably been forgotten by now, but it's fixed for me too now. It must have been one of my mods; I verified my files and it works fine now. Quote Link to comment Share on other sites More sharing options...
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