llunak Posted July 4, 2014 Share Posted July 4, 2014 If you can't right-click (or can you?), you can't turn soldiers around, and you can't increase their fire accuracy, which makes the game practically almost unplayable. If that's the case, there's not much point in adding any buttons. Quote Link to comment Share on other sites More sharing options...
Huntota Posted July 4, 2014 Share Posted July 4, 2014 Again, there's stylus that has right mouse button click functionality. Quote Link to comment Share on other sites More sharing options...
llunak Posted July 4, 2014 Share Posted July 4, 2014 I see. X:CE has a toolbar in air combat that alters speeds, although it currently doesn't have pause, but that can be changed. As for the main menu, you can add the buttons yourself: UI elements are generally in the game directory under assets/scripts/ . For example, edit gamescreen.lua, find 'OnLaunchInterceptorsButton();' and change it to 'DoModal( "scripts/pausemenu.lua" )'. Now the launch interceptors button will instead open the menu. Similarly, in combatguiexport.lua (and combatguiexport_large.lua), if you change 'GUIEventHandler("crouch", 1);' to 'DoModal( "scripts/pausemenu_gc.lua" )', the crouch button will open menu. Changing existing buttons is just a hack of course. You can do it properly by adding new buttons and release your work as a mod. Quote Link to comment Share on other sites More sharing options...
Huntota Posted July 4, 2014 Share Posted July 4, 2014 Right, thanks, will get to it after i beat the game in vanilla state. Unless somebody else makes a "tablet" mod first, of course. Some kind of emulating right-click without stylus would be good too. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.