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This game sucks


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Meh. The more I dig into it, the more I prefer the crazy seesaw balance of the original and tftd. Like watching IvanDogovich's current let's play TFTD youtube series reminds me how wild and zany the original games could be. He loses 13 out of 14 Aquanauts on his very first deployment to an enemy grenade. A couple missions later he only has 4 troopers available for a night terror mission, so he deploys, gets a couple kills, and manages to carry a deep one corpse back to his triton, enabling him to research Ion Armor. So with that daring move he is pretty much able to cruise a bit on the back of Ion Armor and Sonic Pistols.

Xenonauts is still a worthy addition to the XCom family, and I'm happy to support the devs by buying the game. I hope if they decide to do another XCom homage in the future, they get a bit more ambitious with it. I've heard that there were a lot of artificially imposed limitations due to the engine this one is built with, so maybe with a more robust engine a few years down the road we could get a remake of Apocalypse without all the originally planned complexity stripped out.

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Apparently setting the video to a specific start time doesn't work with embedding so I just linked it instead. It's a basic rookie mistake that people either new or rusty to the originals due when disembarking from the transport, instead of gradually disembarking a few at a time, they clump everyone up right outside. It's just an alien grenade, but they're called sonic somethings in TFTD.

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Well it would take quite a bit of AOE to take down 13 slots! I'll watch the video after the second half, thanks for sharing!

Original X-Com /TFTD alien grenades have a blast radius and strength bigger than Xenonauts C4 and can be thrown further than a Xenonauts rifle can shoot. Or at least it feels that way.

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Nice, OP - this is trolling done right :)

Losing all your squad in X-Com in few turns was always an option. Especially when your rookie meatshield.. er, scout, takes a step out the door and finds three Chrysallids around the exit ramp.

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