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Don't know if people have seen this but a second group of scientists have confirmed the existence of element 115 so it now officially exists. http://www.extremetech.com/extreme/165357-element-115-how-chemists-discovered-the-newest-member-of-the-periodic-table
Hi, I'm Max Caine. You may remember me from such mods as Smokestacks of Pain: Hotrodding your DeathTank and Sexy Stories of the Alien Menace. In a couple of weeks time I'm going to be embarking on another little Xenonauts mod, and it's going to involve quite a lot of technobabble. I'd like my technobabble to be plausible technobabble, so I'd like to ask the help of the more sciency people that frequent these forums. What it would involve is me describing what I think is good technobabble, you wincing in pain and beating me over the head with a verbal stick, with the ideas flowing back and forth until we hit on something that looks and feels right. If you're interested, hit me up with a PM and I'll describe it to you in greater detail.
Hey there, new xeno player over here. I did enjoy the game so far, and the fluff text on the research was pretty nice so far. Except for Alien Plasma Technology... Now from the perspective of a physics engineer: 1) Picture says the front part is an 'Antimatter Emitter', while the text talks about Graviton Emitter 2) Graviton? Gravitational force is a lot weaker than electric or magnetic force. One might argue the Graviton is not yet discovered, therefore, focusing a lot of Gravitons at the Graviton Emitter might produce enough force to cancel out the electric repulsion. The problem tho is, gravitation is not only a lot, but A FRICKING BLOODY HELL OF A LOT weaker than electromagnetic force! Its actually around 10^39 times weaker - thats 40 zeros more in front of the actual number of newtons, compared to the electric repulsion the plasma would produce... This is not something to be overcome by being smart. I suggest something else 3) Lastly, in the last paragraph of the description, its an anti-gravity emitter all of a sudden. I guess thats a simple error due to the anti-matter <-> graviton hiccup as for 2) I liked the idea of the Helix compressing the gas (Stellarator Fusion reactors do excactly this - love you guys for it ) The big problem is with the gas outside the barrel ofc. How about this: The Graviton emitter is actually a Gluon emitter. (Gluons are the stuff holding together Neutrons and Protons in our atomic nuclei) The SMALL amount of ionized HYDROGEN gas (basically Protons) gets bombarded by a VERY small number of Gluons. The Gluons bind some of the Protons to a very instable solid projectile. As soon as the projectile hits something more solid than air or a dense gas, the gluons power is not enouzgh anymore to overcome the electric repulsion, resulting in a 'nano nukelear explosion', emitting a lot of heat and some minor gamma-ray radioactivity (not enough to be any danger unless you get hit by many of those.. which would be lethal anyway) The beauty: Noone can argue with this, as noone knows if its possible Also, the plasma 'projectile' still would have all the neccessary features to be identical with the current plasma: - The further away, the less likely the plasma will arrive its target, as it loses particles on its way, due to the unstable nature of the Proton-Proton nucleus - Emits light and heat while traveling, due to the broken Proton-Proton nuclei ionizing the air around them - its HOT.. a very very small nuke, as mentioned (i called nano nuke cause very few particles would be involved) I dont want to be an a*s, but the explanation really bugged me
Hey, guys. Howzit? So, thinking over the plasma weapon mechanics, I remembered that the ionized gas (the plasma itself) is prevented from dissipating by the inclusion of a bit of antimatter at the core, which somehow binds it together for longer. Antimatter doesn't behave like this, and it kind of breaks a lot of immersion for me, and probably would for a lot of others who know how antimatter operates. Actually, it's my main complaint in the game right now, now that I think about it. I would recommend calling it a graviton (inject a cluster of gravitons, inject a single graviton, etc) instead of antimatter, because calling it antimatter makes no sense. Antimatter would simply annihilate with some of the plasma (it being regular matter), creating a release of energy (if a lot of antimatter, a whole heck of a lot of energy.) It would just detonate inside the barrel of your gun, leading to a big mess and probably a dead soldier. However, gravitons are the hypothesized elementary particle relating to gravity, just as the photon relates to electromagnetism (light), the gluon relates to the strong nuclear force, and the W and Z bosons relate to the weak nuclear force. While gravitons technically wouldn't act as the game says either, I think they would make a much better particle to techno-babble away as the reason the plasma doesn't dissipate. I mean, since they actually relate to gravity, it'd make a lot more sense to people who actually know what antimatter is and how it behaves, even if only on an elementary level, and how gravitons (probably) actually operate isn't nearly as well known as antimatter's properties, so it'd be much less likely for people to notice what's wrong. Besides, graviton's just sound cool. I don't think it'd take all that much changing of the game, just a few lines of research description and xenopedia, I'd expect. But it would increase the level of immersion for me (and probably other people who know how antimatter operates) significantly. That's all. Thanks!