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Found 4 results

  1. I looked back a few pages and saw no such topic so I considered bringing it up. Obviously everyone knows about and 'loves' nighttime missions. I love them so much I'd rather let new recruits get to enjoy them instead of more veteran characters. The interception menu already lists how long a trip will take with a vehicle but not what the conditions will be when they get there. I know nothing about coding but if it were possible to say the time at the location when the aircraft reached it (or light condition) that would be awesome and let me now whether to send in the A Team or the C Team. Or if this is already possible to figure out I'd love to hear it.
  2. It would be nice to have information about present time at the place where mouse is pointing so we can proximate what part of the day will be on arrival of our craft. Local astronomical ETA for drop ships could be displayed as well as time to go.
  3. On high priority missions like terror missions, I do not see any way to easily judge the lighting conditions when I am going to land at the target site. If I dispatch a chopper, and it is dark when it arrives, if I redirect it to loiter and wait for dawn, the mission fails and a nuke goes off. What is happening is that just before I launch a strike, I save the game, and if the strike team makes contact at dark, I just reload the game, delay the launch, and do it again until I land in daytime. (The night missions, absent night vision gear, are that annoying). I'm not sure if there is already a way to give more information to allow better timing of launches before I click the Launch button.
  4. Just a quick question: Will there be more battlescape lighting than just plain day and night? like a dusk with an orange yellow hue of a setting sun, or dusk, with faint emitting light from a rising sun?
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