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Megas Domestikos

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Everything posted by Megas Domestikos

  1. Bloody hell. I guess I'll have to take the hard way out then Shotguns sound dangerous. I always have 2 for breaching UFOs (which I think is the easiest part of any battle) but just having them closing in and shooting point-blank during the main battle sounds like a quick way to get them killed. Never know if the bad guy has friends around the corner? But I'll take a moment to thank for the advice. I lost bit of my temper up there but I've always been the impatient sort, a trait which I would shake off at the first chance if I could.
  2. How important is it to complete terror missions? Can I abort a mission halfway through and expect to not get kicked out from the target country (poor relations). Despite being bad at Xenonauts I insist on playing Veteran since I just can't bring myself to go Normal - it makes me feel bad inside that I'm not playing the game the way it was clearly meant to be played. But I'll learn I suppose. I understand basic tactics but I suppose my biggest issue is being unable to salvage botched situations. For example I had one lizardman spawn in front of the dropship in one mission, despite being so close every single one of my 8 soldiers missed their shots, some of them as little as 3 times away from the thing. It promptly killed one of my favorite dudes before finally dying the next round. Xenonauts is for me, I'm just bad at it - I'm not saying it's the game's fault that I'm doing bad, other than the "shoot from beyond LoS" thing, but that's a small detail. I want to learn this game.
  3. I give up. I lost my squad to first terror mission, I just suck at this game I'll try again later on Easy or something. I followed the advice in this thread and got a few missions but always I lost one or two of my best guys, I can't keep up with the aliens. Funny how I beat XCOM 2012 on Classic/Ironman but here I can't get even past the first few missions on Veteran. I didn't think I'd be that daft but I guess I am.
  4. Hello, unlike most I can't say I am a veteran player of XCOM. Heard about the franchise for the first time with XCOM 2012, after which I bought the original on Steam and played it with OpenXCOM. Didn't complete it but I did see the appeal. My greatest XCOM achievement is beating Enemy Within on Classic Ironman. Encouraged by that I went to Xenonauts on Veteran but I'm getting my ass kicked to the moon and back so I think I'll start another playthrough on Normal first. I feel bad for not supporting Xenonauts on Kickstarter but then again I hadn't even heard of it until its release. I hope my money is welcome even at this point.
  5. It appears the enemy can also shoot through walls. I'm not one for savescumming but I sure as hell am reloading when an enemy shoots one of my guys through a 100% block wall. Pardon my noobdom but what do you mean by that?
  6. Shields sound like the best option for me. Smokes sound good for when I know there's someone out there but I see myself wasting far too much smoke going to places where there are no aliens. It seems to be more about luck than anything else to see Caesans before they see me. In the mission I'm in I have 1 shield so it's up to him then. Now I love this game and all that but enemies that fire from beyond my soldiers' LOS is something that I'd like to see nerfed in this game. Nights are obviously the exception but during day it's just unfair.
  7. Hit-and-run with two assaults has worked for me. Move the guys to the door, open and fire next turn and run away, wait one turn while the door closes and you put your guys to the starting spot, next turn repeat step 1. Eventually they all are dead.
  8. Fighting them in close quarters isn't much of an issue but on open ground they kick my ass because they can shoot from beyond my line of sight. I just lost my best soldier when I positioned him to guard a window, then suddenly from the darkness a shot hit him in the face and he died. It's pretty lame how they are accurate from so far and how my soldiers can't respond to the fire because they can't see the bastard. The alternative seems to be just rush forward but that never ends well does it.
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