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slipkid69

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Everything posted by slipkid69

  1. Yes that is a good idea, all we need now is someone to add it into a mod.
  2. Hi all, Just to let you know that I have been messing around with SweetFx and some of the effects work with Xenonauts making it look more vibrant, at the moment I have just added HDR. If you download it yourself you could experiment with it, I am just playing about with it for fun. I am adding two images one with sweetfx the other without. http://sweetfx.thelazy.net/
  3. If you look properly at what I have written the focus is not just on guns, it is how leaving them out completely at the start of the game has a negative effect on the Stats of the squad and the squad cannot be utilised properly and how that change effects a number of other important things in the game, but I guess you simply choose to miss out those other important points and just make the issue about guns lol. Oh and incidentally because of the way this mod is and breaks them game in a number of different areas and ways, one can argue that this is a fault with the mod! I can see that giving positive critical feedback on this forum is a bad idea, because all that happens is that no one really listens as they are incapable of accepting feedback unless it is to say how great the mod is and sycophantically and fawningly kiss the modders sphincter.
  4. Feedback is always welcome if its not given in the form of a complaint. Apparently not as you do not understand what positive criticism is and that is why you have become very defensive and closed minded.
  5. One thing that I am learning across this whole forum is that it is of no use giving anyone any feedback at all. Why? Because you all CRY like little girls.
  6. I would just like to say that while this is a really good mod it does seem to break a few things. Starting the game with no weapons at all is ludicrous and on top of that having to manufacture each and every item from scratch is even worse. What military organization would set up a crack team and then provide them with no weapons at all especially if the danger was imminent. Also when you start a game you have squad members with different abilities e.g some good at shooting some with good strength etc.. So what happens here is that when making weapons it is most likely that one will make rifles for each and every squad member as quickly as possible, meaning they all become rifle men and this may not be a good idea because of the squad members individual skills, so to me this breaks the game to some degree. Also when one shoots down a Ufo especially at the start of the game, one is forced to hit it with an airstrike rather that send in their team to deal with the crashed UFo and salvage any Alien technology simply because they don't even have a minimal amount of weapons already provided for them, again to me this breaks the continuity of the game. So it impacts badly on squad members skills at the start of the game as they can't be utilitsed properly. One can't go straight into a mission on a crashed UFo straight away because of having no weapons at all. It also has a negative affect on the researching of Alien technology because one has not been on a mission straight away, it wastes valuable time. The Aliens are overpowered and ones team is quickly dispatched by the aliens. It would be much more sensible at the start of the game to provide a limited but intelligent weapons load out to begin with.
  7. hahaha, yes you have to keep a good eye on the C4.
  8. Does anyone know if there is a way to get territory back once it has turned red? Hi all, I was playing Ufo Extraterrestrials last night and noticed that once an area was lost to the aliens, it could be taken back by invading the alien base and either destroying the main part of the base or killing all of the enemy thereby reclaiming lost areas. Could something like this be possibly modded into Xenonauts at all?
  9. Grenades cannot be relayed from squad member to squad member unfortunately however what I have discovered while playing through Xenonauts is that C4 can be relayed from one squad member to the next, which comes in very handy, oh yes make sure that if you do relay C4 make sure you only prime it when it reaches the last squad member that you want to get it to otherwise you will go out with an almighty bang.
  10. The whole point is about it being ALIEN to human beings and that is why they can't use it without it being researched and studied and figured out, and then used by humans that is the whole point of researching ALIEN technology so that one can turn it against the Aliens. Just admit I that I am right and stop creating STRAW MEN arguments to bolster your position. Looks like I will just have to rely on Modders to sort this game out as you DEVS obviously are incapable of taking a feedback about the game at all and as for construtive criticism I think that must be an ALIEN concept to you Lol.
  11. Its Alien technology just admit it and it should be researched, game over game over man lol.
  12. No suprise there and it is those kind of things that make the Xcom games great!
  13. What makes you think it would have a trigger especially if it is Alien, perhaps it may only be activated by thought or sound etc...
  14. The Aliens are alien to humanity and so is their technology, I doubt very much that if Aliens landed on Earth today and began fighting with the armed forces around the world, that a human would be able to pick up an Alien weapon and just naturally use it and that is because it would be totally Alien to any human being until it was studied and researched. Alien weapons Alien weapons are more powerful than conventional weapons and are very destructive. They are initially only usable by the aliens, but later can be turned on them once they have been researched. http://ufopaedia.org/index.php?title=Weapons
  15. Even this UFO Alien Invasion has a globe. http://ufoai.org/wiki/File:Geoscape_and_Sun.jpg
  16. Not sure what you are talking about because what you are on about is not the point I have made, I think you just put up a STRAW MAN and knocked him down in a very simplistic sort of way. Alien Weapons Research In this game one can just pick the Alien weapons up right from the start without having researched the aliens weapon technology, and just use it straight away, that was something one could not do in Xcom. Above is my point, only God knows what you are on about lol.
  17. Xenonauts is not Xcom remade with tweaks, Xcom is Xcom, and Xenonauts is Xenonauts. If I say that they did it like this or that so what I am entitled and if you don't like that then tough! Its my opinion that Xenonauts would be even better than it is with some more of the Xcom tweaks added to it.
  18. Its ALIEN technology. Alien means that it is completely alien to human beings thats why its called ALIEN technology and thats why it should be researched, because a human would not know how to use ALIEN technology. It is ALIEN to humans just as the Aliens themselves are. The big clue is in the word ALIEN, when something is Alien to you.
  19. Actually you will find that it is not an exploit as you claim it is part and parcel of the strategy of Xcom and that is just one of the many great little touches that made the Xcom originals deeply immersive and great fun to play. Grenades are not the only things that can be relayed from squad member to squad member in Xcom and it is by no means an accident that this tactic can be utilized in Xcom. http://ufopaedia.org/index.php?title=Grenade_Relay
  20. I have purchased this game so I am entitled to have opinions about Xenonauts and compare it to the brilliant Xcom games because, without the original Xcom games Xenonauts would not exist. These Xcom type games will always be compared to the original Xcom games. Also on the Xenonauts homepage there is a quote from ( Rock, Paper, Shotgun ) that says the following: "I’ve been waiting a long time for an X-COM remake that actually feels anything like X-COM. It is not in my nature to believe that dreams can come true." - Alec Meer http://www.xenonauts.com/ So it is obvious that this game as with other Xcom clones sell themsleves as an Xcom game to a greater or lesser degree and that is why I and others have purchased the game to begin with. Xenonauts is a dwarf riding on the shoulders of the giants that created the Xcom franchise!
  21. Well of course obviously that is my point excatly that is why I opened this thread to begin with. In this game one can just pick the Alien weapons up right from the start without having researched the aliens weapon technology, and just use it straight away, that was something one could not do in Xcom. http://ufopaedia.org/index.php?title=Research Read the in formation under this heading for Xcom Alien weapons Alien weapons are more powerful than conventional weapons and are very destructive. They are initially only usable by the aliens, but later can be turned on them once they have been researched. http://ufopaedia.org/index.php?title=Weapons
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