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Zad Fnark

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  • Posts

    8
  • Joined

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10 Good

Converted

  • Location
    Neenah
  • Interests
    Wargaming, Model Building, Shooting/Reloading
  • Occupation
    IT
  1. Hi, I'm a bit late into this. I would welcome a game reboot. My main suggestion would be concerning overall strategy. Allow a more open-ended progress to the game, instead of forcing the player to build a bunch of bases immediately to forestall losing. Allow the players the chance to fail without it meaning that the game is screwed after that point. Ed
  2. Thanks. I would think this wouldn't be too hard. ZF
  3. Hi, Is there a good way to find dropped equipment? In the old games, we had a map view which helped, but not here. I know you can see things dropped, but this can be tricky near walls or if there's lots of debris around. thanks ZF-
  4. Lizards will usually need two whacks with the stick to be put down. I've had indifferent results with electroshock. ZF=
  5. In this game, Lizards are nothing but grenade throwing apes. I've had some groups eat two in a single turn. Last night, one lizard hurled one clear across a room to nail me. Even two troops next to each other will attract this. ZF-
  6. It's SOP for me to lead a ship entry with two shields -- especially with stun batons. Charge in and start the beatdown. ZF-
  7. I've had mixed results. The first time at my main base with two batteries, neither hit. At a satellite base, for interceptors, the two batteries beat off the invaders. ZF-
  8. Hi, Long time X-Com player from when it first came out. I'm glad I've gotten this game, after hearing rumblings about it on the net. Ed-
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