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libertyn

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Everything posted by libertyn

  1. This is a great update. I understand the red, green, and clear, but what does the yellow cover indicator signify?
  2. Also... Almost every facility indicates that it extends radar range in the base management UI. I'm not certain if they actually do or not. EDIT: I just tested it by building two hangars, and they don't actually extend radar range, even though they say they do. It's notable that the labs, workshops, medbay, etc... Don't list their real properties. It's been replaced by the radar range extension.
  3. I'm not sure if there's an official thread to report bugs with the CE, but 0.25 seems to have added the Command Center at the top of the list as a buildable facility in my base screen.
  4. I thought I noticed something strange about these recently too. I remember they used to provide cover but I found myself being able to shoot through them unabated within the past 2 weeks. EDIT: I just started a farm mission. From a distance it has a 75% block, adjacent it's like you're shooting over low cover. Maybe it's intentional?
  5. Unfortunately I do not. I didn't think to take them at the time. I'd reload the game to show you, but I was playing ironman and... Well... The mission didn't end well. My situation is identical to what X442 describes above. If it helps, I could see absolutely no objects in the side rooms other than the floor, the walls, the doors, and the aliens in the room. based on how things affected my soldiers' pathing, I get the impression that there were alien crates and short fence-like structures similar to those found in normal UFO interiors that I couldn't see.
  6. In the side rooms of the final mission, I found that my shots were suffering 10%, 45% "block" accuracy penalties from invisible objects which the aliens were hiding behind as cover.
  7. The issue that Zealin raises is indeed part of the vanilla game. I've watched the damage of the Autocannon, Sidewinders, and Avalanche increase every time I research a new aircraft weapon tech; they are the stats for the upgraded weapons.
  8. The Xenopedia states the cost of a Hunter is $30,000, but the manufacturing screen charges you $60,000.
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