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ToothlessShark

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Everything posted by ToothlessShark

  1. I can also confirm the bug. Didn't have any crashes but the build times are pretty much locked on -8 days which breaks the game. I'm using almost the same mods that are recommended by you so I don't think there is any conflict involved.
  2. Love this mod. Tried it for a bit and it changes gameplay a lot. I won't bug you with this weapons is too good/bad or this alien is too strong/weak - if I have any problems with any items/units in game I can change it myself. I'll just post what you may find actually useful in improving this mod and fix any possible bugs in it. First off a tip. You should prioritize adding xenopedia entries in game for any new aliens you add. I still, for example don't know what small aliens (that look like they came from aliens movies) are called or what is that larger version of them (looks like alien queen) or the name of the bloated zombie like aliens are or what do you call those (now moving) eggs. The reason why you may want to do xenopedia entry for all new aliens is because if any player runs into bug or wants to report something about them he will have problems doing so. For example, someone may want to report or complain about those 'little black fast moving aliens moving too fast and killing all civilians in first few turns of the terror mission', but in the end scrap it because he doesn't really know what they are called and has no name-picture reference anywhere in the game to use to send you this information. Basically, it will make bug reporting much easier for everyone. Now a bug I didn't see reported here (could be wrong). When I played older version of this mod (briefly, since I really don't have much time to play) I ran into bug with rocket turret manufacture. If you produce rocket turret for hunter vehicle but don't already have a hunter vehicle, then switching to vehicle screen will cause a CTD. I ran into this bug in 5.1 version of this mod. However I didn't check it out in this version of the mod. Since I checked out Xenophobia mod thread and saw a report for similar bug, I'm guessing that it's still here. My guess is that you guys changed the way that rocket launchers are produced/upgraded over vanilla one and some change in this mechanic is causing CTD. Probably because rocket turret requires machine gun hunter to upgrade it but when it can't find one - it crashes. And finally, just a small observation. That stun gun aliens use, the one with large area effect, it has a bit too large destruction effect on the environment. For a gun that mostly stuns but doesn't kill, you'd think it will be far less destructive to buildings, rocks etc. However, many times I have seen aliens bury themselves by destroying building they were in, or blasting ufo doors when they tried to shoot me. I prefer to engage them at long distance and always have 1-2 snipers and a rocket launcher guy so they aren't really that big a threat to me and that aoe damage to the environment usually ends up hurting aliens themselves (like blowing their cover). I'm not sure it's possible to reduce environment damage without changing actual damage values to soldiers or other units in game, but I just thought to mention this. The way it works now, actually, makes things easier for me. It's visible that you guys put a lot of work into this mod and it's quite fun to play, and plays quite differently then vanilla game. When I play this mod I can't shake the feeling that this mod, with it's increased difficulty and amount of changes to actual gameplay is what Misery mod is for Stalker COP game. I guess I played too much Misery for my own good but I mean it as a compliment, not everyone liked Misery but those that did like it, just couldn't play vanilla anymore. After playing this mod, I also can't play vanilla anymore. Thanks for all this hard work guys and keep it up.
  3. The mod looks just WOW. Lots of work went into this, thank you. A question though, you mention Kabill random map pack as recommended to be used with the mod. How about using Skitsos Ultimate Megamix Map Pack instead or even together with Kabills map pack? Would it cause any problems. Thing is, both mods are great and add variety of new maps but Kabill's adds tons of farm and desert maps while Skitsos Megamix adds wider range of different maps (urban for example) although not that many farm and desert ones. I was hoping to use both as they are both great but I don't want to have any conflicts with this mod.
  4. I love this mod. It has style, it has power and it has attitude. Thanks for making this. Now I'm going back to kill those alien punks.
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