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Sandworm

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  1. I think the confusion stems from the fact that a large number of agreements are commonly balled into the 'geneva convention' term. For instance, the ban on using explosive rounds against people comes from the Saint Petersburg Declaration of 1868 (ie Declaration Renouncing the Use, in Time of War, of Explosive Projectiles Under 400 Grammes Weight). The "I'm not shooting him, I'm shooting his equipment" issue comes from the fact that explosive shells under 400grams can be used against equipment and material, just not persons. There is debate as to whether the 400grams (just about 1lb) covers the projectile alone or the entire cartridge. If the latter, then I believe .50cal rounds used by some US snipers may be a violation. That is IF the US had been part of the convention, which is wasn't. So US snipers can legally do what for a Brit or even Canadian sniper would be a war crime.
  2. Yes, some of the rules are broken some of the time. Those who command soldiers work to remove such decisions long before battle, such as by not building certain weapons or placing others out of soldiers' physical control. That's why nukes are kept under political control via locks, something that Xenonauts mirrors well by not allowing the player to nuke much of anything. I would not want to see any game, or mod, model such things. Even the "alien interrogation" concept treads lightly around the issue.
  3. Soldiers do generally follow the geneva and other international conventions, even when they don't want to. The most well-followed rules are those that soldiers don't even know about because they are not allowed to see battle (plastic shrapnel, explosive/poisoned bullets, three-bladed bayonets etc). I do not want to see those things in Xenonauts or any other game.
  4. Steam, latest experimental build. I'm not seeing any great slowdowns during gameplay. I do see a long (25sec) delay at the start of every ground op. The progress bar disappears before completion and I see my squad sitting in the chopper for a while before they wake up. I think it's just a scene-swapping issue. It's probably switching to the GC view before everything has loaded, hence the lack of progress bar completion. I am also seeing an occasional CTD with autoresolve. It's rare. I think it only happens when I click autoresolve very quickly after the popup. 95% of the time autoresolve works properly.
  5. Really, this did make me laugh a little. Not at military service, but that anyone would complain about a lack of realistic weaponry in a game like this. A soldier complaining about the stats of a machine gun is like a pilot complaining about the turn rate of the Mig during air combat despite the lack a third dimension. There are fundamental issues prohibiting Xenonauts from mirroring reality. The concept of modeling realistic weaponry within a wholly unrealistic physics model is itself unrealistic. Gameplay wins. I'm a lawyer in real life. I take issue with how the Xenonauts are able to operate globally without appropriate overflight and extraterritoriality agreements. We need a united nations interface where players can bribe/negotiate with ambassadors prior to setting up a base. The current point-and-click location selection does not properly model the reality of modern legal doctrine.
  6. Well, it says windows-only now. So I guess the answer is: No, the game is no longer being released for linux. Without diving into wayback machines and screenshots, I would never have purchased a game without linux support indicated (I do not own windows machines). My link at the humblebundle still has linux/mac options. I'm not saying I don't want the game now, it does play, but this move away from official linux support in future updates is disappointing. I cannot be the only one.
  7. My story: A few days ago I saw Scott Manley's Xenonauts vid. I loved x-com tftd and said "I want!" So I go to the humble story and see the Tux symbol indicating the game is available for linux. I WANT! So I pay up and download the appropriate linux build.... or at least it looked like a linux build. Problem 1: So it's not a build, or a port, it's a wine-wrapped windows executable. Ok, possible false advertising given that nearly any non-AAA windows game may be playable via wine, but I'll admit "available for linux" is a grey area. Problem 2: The linux ports/wraps are not current. The most recent builds are only available for windows. This isn't like a few hours due to server issues. More than one update has been released for windows in recent days without word on when new wine-wraps will be made available linux customers. That means that the developers are moving forwards with bug fixing before addressing availability. Is this the pattern for the future? Who exactly is handling linux/mac issues? Is it in-house or are the builds issued by volunteers? (Sorry for making my first post a complaint-question, but while I really like the game I find this frustrating.)
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