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rs311

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Everything posted by rs311

  1. Hi Chris, I felt that in the soldier roles drop-down menu could use a 'delete' button or icon (maybe a trash can) so that if you no longer want that custom role you created then it won't clog up the menu (or am I missing something here?). Also, I thought of a 'rename role' button or icon so that you can change the role name to something else if you wished. Would it be too late to ask for things like this to be implemented into the game?
  2. Yes, and I do wonder if the guys at Firaxis drew inspiration for their Thin Man alien from the Slenderman...
  3. No, I'm talking about movies like 'The Grudge', where the horror is not blood and gore per se (though that's not to say that that movie didn't have its fair share of it) but tapping into that innate part of the human psyche that makes you afraid to get up at night to go to the bathroom, look into the mirror, answer your mobile/cell phone even though apparently it's your friend or family member that you think is calling you, get on the bus and looking out through the window or even just opening your closet at home.
  4. I think part of the fun of the original UFO was that even if you didn't use those shoulder/knee pockets, the option was there if you wanted to. Taking away those customization options meant that the scope is reduced and for some people that makes or breaks the game for them.
  5. I've been following both XCOM:EU and Xenonauts closely and personally I also go with the latter, XCOM:EU just looks and feels too different from how I remember UFO:EU, at times even laughable. While the original was like Japanese psychological horror that gave you goosebumps from your very first turn, XCOM:EU looks and feels too action-oriented. I really couldn't see myself sitting down and taking my time with all the strategic considerations, like wondering what might be behind that bush, are my soldiers going to get mowed down while walking past that window or opening that door, or that damned Chryssalid is going to zombify my soldier no matter how well I've got him covered and reserved time units for reaction fire. But to each his own.
  6. I was downloading UFO: Alien Invasion on Desura the other week and same thing happened when the download got to 98% and it just froze for about 5 minutes and then resumed, got to 99% and froze again for about 5 minutes before finishing the download. I think it might be due to the server load at the time, who knows...
  7. Chris, what about sound for female soldiers when they are injured/killed in combat? I presume they will use female sound and not the generic sound for male soldiers? Good work so far, by the way
  8. That would cause a problem if the player had insufficient funds to pay for the repairs, although it's not entirely impossible to go into debt... but that's an entirely different story
  9. Hi Chris, First of all, a big thank you to you and the rest of the team working on this game. I'm eagerly looking forward to the public build when it's complete. Just a question on base defense: If a base structure like a living quarters is damaged and taken offline after a base defense mission, will that affect its ability to accommodate the soldiers/scientists/engineers currently using it? Thanks
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