True, but after playing those game for the past 30 years I tend to look at them a bit differently when I was around when UFO: Enemy Unknown came out. I really like the streamlining of the newer games compared to the originals, with in some areas are just tedious to play today (not to say I don't like them, completed UFO on many PCs, my phone and my tablet too - this was fun, playing at night, IN A TENT XD).
If its possible and not to time consuming to do, an options menu with loads of difficulty options would be the best way to make everyone happy. Invisible, Inc. is one very good example for adjusting the game to players wishes.