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Oli Baba

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  1. That's exactly why I would love this feature: You tend to give move orders to your soldiers in quick succession - and when they all have arrived, it might be wise to let them all crouch. But for this you have to select them one-by-one again.
  2. ...is there any way to do this? I find it annoying to manually give every soldier the crouch command at the end of the turn, especially when cautiously boarding a UFO.
  3. @tanelorn: Maybe you could view the additional TUs as the "after-effect" of the burst on your composure? Not sure though, I never had a real gun in my hands.
  4. I also think something should be changed about the bravery system. As it is, it just doesn't have much play-value. Personally, I like dpelectrics suggestion best: beef up veterans' morale, but make the psi attacks of high-tier enemies more dangerous. I think the medals are not only the easiest way to achieve that, but also the most consistent one, as they already reflect various aspects of battlefield experience. (Be as it may, I already suspected the morale to be hard to increase - so it did the same as in X-Com: hire only soldiers with a starting morale >55, all other stats good to have but not as important.)
  5. In X-Com it was possible to do "too well" - if you supressed the alien invasion too thoroughly, they would not be able to build a base and as a consequence only very few UFOs would show up later. So in my experience, it was a good thing to lose at least one funding nation in X-Com. How about this in Xenonauts? Any thoughts?
  6. Edit: question was off-topic, started new thread.
  7. Does the drop-out happen when the predicted funding reaches zero, or only when it actually reaches zero at the end of the month? I built a base in a region when it still had 180k funding at the start of the month, but before the base was finished, the predicted change went -180k. Now I'm wondering if I can still sway this nation to staying with me.
  8. Works now and I love it! Thanks a lot for the quick response...
  9. I actively searched for something like this because the "laser slugs" annoyed me. Great that you made the effort! Sadly, it does not work for me. Or you could say it works too realistically, because there is no visible beam at all now. I installed Xenonauts 1.0, Lore+ and Enhanced Crash Sites, then your Laser Mod for 1.0 What additional info can I get you for bug checking?
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